Showing posts with label heuristic principles. Show all posts
Showing posts with label heuristic principles. Show all posts

Wednesday, 26 February 2025

10 Heuristic Principles – Jakob Nielsen’s (Usability Heuristics)

Heuristic principles

Updated on 13 Dec 2025

What are Nielsen's heuristic principles?

Heuristic Evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the "heuristics").

Jakob Nielsen's heuristics are probably the most-used usability heuristics for user interface design. Nielsen developed the heuristics based on work together with Rolf Molich in 1990. The final set of heuristics that are still used today were released by Nielsen in 1994. Also known as Usability Heuristics, Nielsen heuristics. 


Why are Heuristic Principles Important?

Heuristic principles are important because they provide a quick and effective way to identify and fix usability issues early in the design process, saving time and resources. They ensure consistency, reducing cognitive load and helping users navigate systems more efficiently. Additionally, they focus on user needs, enhancing satisfaction and engagement, which are critical for the success of any product.

In summary, heuristic principles are foundational tools that enhance usability, consistency, and user satisfaction, making them indispensable in the field of user experience design.

What are the 10 usability heuristics for user interface design?

  1. Visibility of System Status: Keep users informed about system status with timely feedback.
  2. Match Between System and the Real World: Use familiar language and concepts for users.
  3. User Control and Freedom: Provide options to undo actions and exit states easily.
  4. Consistency and Standards: Maintain uniformity and follow platform conventions.
  5. Error Prevention: Design to prevent errors before they occur.
  6. Recognition Rather Than Recall: Make information and actions visible to minimize memory load.
  7. Flexibility and Efficiency of Use: Cater to both novice and expert users with adaptable interfaces.
  8. Aesthetic and Minimalist Design: Avoid irrelevant information to keep the interface clean.
  9. Help Users Recognize, Diagnose, and Recover from Errors: Offer clear error messages and solutions.
  10. Help and Documentation: Provide easy-to-find, task-focused help and documentation.  

Let's deep dive and learn the Heuristics Principles in detail.

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1. Visibility of system status

The system should always keep users informed about current state and actions through appropriate visual cues and feedback within reasonable time. 

Visibility of system status heuristic principle


Gmail loading a user’s mailbox. Tells the user to wait & Indicates the status of what’s going on.


Visibility of system status heuristic principle


Proper presentation of available seats and booked seats with price and other details.
   

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2. Match between system and the real world

The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.

Match between system and the real world

iBooks iPad application using the metaphor of wooden book shelf.


Match between system and the real world
Using real life metaphor in computer application.



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3. User control and freedom

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

User control and freedom, heuristics principles

Mozilla suggesting some security tips and handling exception.

User control and freedom, heuristics principles

History in Photoshop helps user in recovering previous steps.




4. Error prevention

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

Error prevention, heuristic principles

 

5. Help users recognize, diagnose, and recover from errors

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

Help users recognize, diagnose, and recover from errors

 

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6. Consistency and standards

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

Consistency and standards, heuristics principles


Consistency and standards, heuristics principles



 

7. Recognition rather than recall

Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

Recognition rather than recall




8. Flexibility and efficiency of use

Accelerators --unseen by the novice user --may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

Flexibility and efficiency of use



Auto-fills

Flexibility and efficiency of use

 

9. Aesthetic and minimalist design

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

Aesthetic and minimalist design



10. Help and Documentation

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.


Help and Documentation


Contextual help is the best way to help !
Also, telling users about the consequences of their actions is also very helpful.



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Saturday, 26 March 2016

Design inspirations from Mario

Tell me one name who has not played Mario game in his/her childhood or not aware about Mario at all. Mario is such a fantastic and famous game of all time. We really enjoyed playing and watching it. Mario game also gives some amazing design inspiration which a designer can take in back of his/her mind while designing. Let’s start with inspirations.

Design Inspirations from Mario game


1.       Visibility of System Status

It is also mentioned as one of the important Heuristic Principles by Jacob Nielsen ‘Visibility of System Status’. It means system should tell its current status clearly. If you see in Mario, there are different looks of Mario signifies different meaning and makes it easier for player to understand the status of Mario. Difference in size and appearance makes clear visibility of status.


2.       Privileged Feeling

Whenever Mario grabs a Mushroom it gets some special privileges and a player can feel those privileges in terms of power, controls etc. Apart from that background music changes to give complete feeling of power and special. In our system we should also take care of our privileged user/customer/members feelings. This inspiration is not limited to a User Interface but one should apply this in their real system.

3.       Excitement vs. Difficulty Balance

For any game it is one of the critical factor to maintain Excitement vs Difficulty balance which Mario is using in very effective manner. For designing any gamified system one should always design complete system by using proper motivations to maintain Excitement vs. Difficulty balance. 

4.       Fun

This is again one important factor for any system to engage their users FUN. If your players or users are getting fun with your product or service, they will be engaged in you. Mario does It by giving micro and big challenges and achievements to a player, also by appreciating player on winning.

5.       Expert vs. Novice user

Design is called good when it takes care of both ‘Novice and expert’ users. Expert users expect more flexibility and customization whereas novice users expect easy availability of information. In Mario for novice players points, powers and obstacles are upfront available and for expert players hidden points, powers and challenges are given, that makes more excitement and engagement for both kind of players.


6.       Error Correction

In a good design, designer always think about error correction and error prevention. In Mario game for each player 3 chances (life) are given, by which player can play the game and if failed in any challenge then he/she can try again.



7.       Simplicity

Simplicity is really complex to design. Yes of course bringing simplicity in design or solution complex thinking and analysis is required. Simplicity of Mario game is one of the major factor for making it successful. A simple graphic, limited controls and easily visible challenges bought simplicity in Mario game design. Her simplicity is not meant by making game easy, I hope designers understand this.

8.       Identity

Mario game has given a best example of branding and identity creation. Theme music and other music of this game are well used in games with consistency so that we all still remember theme music of Mario very well. For any design, product, service, company branding and identity is very important. Be consistent in service better your customers Mario tells you. 

Let’s feel Mario again




About Author:

Abhishek Jain (@uxdabhi)

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Tuesday, 3 November 2015

15 tips to Improve Usability of Web forms Part 1

Almost every website contains at least 1 form. It can be a simple login form to a very complex Income tax return form. A form on a web page usually comprises a set of input fields for the user to fill in and submit to the website. In simple language a user or human interacts with form and submits some information. Forms play an important role in user experience and also decides conversion or success of your website. We all have faced frustrations while using some forms in our life and that bad experience affects the brand identity of website owner/company. So it is very necessary to design better, easy, helpful and user friendly forms. Presenting some suggestions for making forms more Usable below.

Tips for Improving Usability of FORMS

#1. Group the form fields logically

Categorize the form fields in logical groups, this reduces cognitive load and user understand forms easily.

#2. Make labels visible

It is a good practice to make 'Labels/titles' always visible for user. It improves association and this information is really important for a user.


#3. Action buttons should be labeled in verbs

Every form has some intention or motive. That motive or goal of a form can be called 'Verb' of a form. Ex. a form for booking movie ticket online will have 'Verb' as 'Book ticket'. Always label primary action buttons as 'Verb' of that form. This reduces cognitive process and makes decision making more stronger. Specially in confirmation messages (pop-ups) use 'verb' in action buttons.

#4. Provide suggested text to help user

If possible, show the suggestions or contextual help to user. It can increase efficiency of form submission and also reduces the chances of errors.


#5. Show info and tips along with fields

For complex and difficult form fields show the Tip/information along with fields. It helps user in understanding about fields and makes form more user friendly.

#6. Using wizards for simplifying forms

Break the complex and lengthy form in simple and short steps for the ease of user. Use step wizards for simplifying complex form. This makes user's life easier and less load on him/her while filling form.

#7. Increase the affordance of primary actions

Separate the primary actions with secondary action buttons by increasing affordance of primary actions. It reduces the probability of accidentally hitting wrong button and getting data lost.

#8. Don't ask for unnecessary info.

Don't increase form by asking some unnecessary information from user. Optimization of form fields is the first step in improving form usability.

Tip #9 to #15 -  15 tips to Improve Usability of Web forms Part 2

Author: Abhishek Jain (@uxdabhi)
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Wednesday, 30 September 2015

15 tips to Improve Usability of Website forms Part 2

In the previous article we have seen how Web Forms are important and some tips to improve usability of forms. (Tips #1 to #8 read article part 1 )

Suggestions for Improving Usability of FORMS continued..

#9. Use proper form elements

Proper usage of form elements is really necessary. Minimize the typing and make more use of selection. It will reduces human effort and will lead form to more efficient.

#10. Show the progress indicator for lengthy forms

Visibility of system status is one of the Heuristic Principle, with the use of this principle we can engage user in filling lengthy form. Show progress indicator for lengthy forms, let user know about current status and remaining status of form.


#11. 'Save as draft' or auto save

Apply heuristic principle of 'Error prevention' and provide auto save option when form is lengthy. You should provide flexibility of filling form in chunks by providing 'Save as draft feature'. If accidentally something wrong happens make sure the information a user has filled is saved.



#12. Errors should be shown along with help

Don't show the error only show how a user can remove it (solution or help).

#13. Always show the success message in forms once completed successfully

It is a good practice to show 'Confirmation message' after completion of forms. This improves the visibility of system status.

#14. Form flow using Tab key

Consistent Form flow is very important especially when probability of using forms through keyboard high. When a user uses forms using Tab key it should flow in proper manner.

#15. Don't use technical or business jargon

Form fields should be written in plain and simple language which a normal user can understand. Especially in error messages don't show technical jargon.

Previous article: 15 tips to Improve Usability of Website forms Part 1

Author: Abhishek Jain (@uxdabhi)
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Monday, 8 June 2015

What is Usability Testing

“Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on real users.” Lets understand it in simple language, “It is a way or method by which we test our product with real end users and find out problems, insights, inferences to improve our product design.”
Usability Testing is different from functionality testing. In functionality testing it is being tested-“That functionality is working or not properly”, but in Usability Testing we test that a real user is able to use it or not.

Objectives

  • Validate how well the design worked
  • Look for opportunities to improve the design
  • Look for insights into user experience (UX)

The Purpose of Usability Testing is "Feedback"

  • Feedback is fundamental to survival.
  • Goal-Directed behavior depends on feedback.
  • Dynamic systems use feedback to adapt.
  • Usability Testing enables design improvements/corrections.

Usability Testing of  What?

Usability Testing can evaluate any dimension of a UI design.
Depending on the prototype’s phase and its needs, Usability Testing can evaluate:


Types of Usability Testing

Don’t wait until the end. Find usability problems throughout the
design process.
  • Formative testing
    Formative Usability Testing happens at the start of the design phase, testing with paper-prototypes, wireframes, visual designs. Do this to discover insights and shape the design direction.
  • Summative testing
    Summative Usability Testing happens with actual working prototypes. Do this to determine metrics (time on task, success rates), which you would then compare test results from improved versions against.


Why 'Early Prototype Testing' is required

Early prototypes of any application includes below mentioned things
  • Paper prototypes
  • Low fidelity wireframes
  • Visual design
This graph represent the 'Resistance to change design' vs. 'Efforts invested'. When we move in application development cycle from 'Hand sketches' to 'wireframes' and so on, the efforts in iterating design gets increase. It is recommended to conduct Usability testing from early prototypes.


Evaluating Early Prototypes - Testing Methods


In the upcoming articles we will be looking each testing method in detail. 
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Friday, 1 May 2015

Usability of Error messages



While designing ‘Error’ messages or ‘Error’ page for website, mobile site or any application, we should always keep ‘Usability of Error messages’ in mind. Error can come from user or by system (back end) but our system should show error messages properly. Heuristic Principles are the source for getting inspiration for designing it. Some of the key tips mentioned below to make ‘Error’ messages helpful.

Tips for 'Error Message' Usability

1. Don’t use Technical jargon in Error messages

Heuristic Principles - Match between system and real world
Many websites or interfaces show ‘Error’ messages in technical terms like ‘Null object exception’, ‘Java Lang etc file is missing’ etc. First of all understand carefully that normal user is not able to comprehend it. Show the error messages in plain text and in simple language.

2. What Error is occurred?

Heuristic Principles - Visibility of system status
Always show the error upfront to user and written in plain language that user can understand.


3. Reason or cause for this error

Heuristic Principles - Visibility of system statusTell why this error has been occurred, if user has made any wrong action or error is coming from system back-end, show the reason.


4. What should a user do now?

Heuristic Principles - Help user diagnose and recover from error
If error has been occurred and you have told him/her the reason next step is to show what he/she can do now. Like contact admin or choose correct path or make correct entry or wait for some time.


5. Help or direction for further steps

Heuristic Principles - Help user diagnose and recover from error & Help and documentation
Provide complete information about user actions. If user has to contact to Admin then show the contact details about Admin, if user has to wait then show how much time, if user has to make correct entry in any form then help him by providing a dummy entry.6. Be polite and humble

Don’t forget, user is in trouble because some error has been occurred in his/her system. At this time tone of error messages should be polite and relaxing to user.

Showing error messages - 






Best example of presenting Error message  - 





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