Showing posts with label HCI. Show all posts
Showing posts with label HCI. Show all posts

Monday, 31 August 2026

Top UX Conferences to attend in 2027

Ux conferences in 2027

Published on 31st August 2026, Updated for 2027 — stay ahead of the UX calendar and pick the right event for your growth and networking.

As the UX & product design landscape keeps shifting — with AI-native workflows, research maturity, service design and cross-discipline collaboration all competing for a seat at the table — picking the right conference can sharpen your craft, grow your network, and reset your thinking for the year ahead. Below are the UX / UX-adjacent events worth planning around for 2027. Several 2027 editions haven't locked exact dates yet at time of writing (organizers typically confirm 4-6 months out) — we've flagged those clearly, and we'll keep this page updated as details land. (As always, double-check the event website before booking travel.)

Top UX Conferences to attend in 2027


1. ACM IUI 2027 (32nd Conference on Intelligent User Interfaces)

Dates: 8-11 February 2027
Venue: Helsinki Congress Paasitorni, Helsinki, Finland
Focus: The premier academic venue sitting at the intersection of AI and human-computer interaction — interactive machine learning, generative interfaces, human-in-the-loop AI, and explainability.
Why consider it: If your UXR work increasingly touches AI-driven or adaptive interfaces, IUI is where the research a year or two ahead of shipped product gets presented first.
Link: ACM IUI 2027


2. prompt:UX Berlin 2027

Dates: 24-25 February 2027 (conference + optional full-day workshop)
Venue: Hotel AMANO Eastside, Berlin, Germany
Focus: Europe's dedicated conference on the intersection of AI and UX design — case studies and hands-on workshops for designers, researchers and product managers.
Why consider it: A tight, practitioner-focused (not academic) look at how AI is actually changing day-to-day UX work, with an early-in-the-year timing that sets the tone for the rest of your conference calendar. Link: prompt:UX Berlin 2027


3. ConveyUX 2027

Dates: February 2027 (exact dates to be announced)
Venue: Seattle, US, and virtual
Focus: A long-running Seattle conference covering accessibility, design, strategy and AI across multiple tracks, with both in-person and virtual options.
Why consider it: Strong practitioner lineup, accessible pricing relative to the big US conferences, and a track record of staying current on AI-in-UX topics.
Link: ConveyUX


4. ACM CHI 2027

Dates: 10-14 May 2027
Venue: David L. Lawrence Convention Center, Pittsburgh, Pennsylvania, USA
Focus: The flagship international HCI research conference — this year's theme, "Bridges," spans papers, panels, workshops and a strong applied-AI research track given the Carnegie Mellon-based general chairs.
Why consider it: Still the must-attend for anyone doing UX research who wants to stay current with HCI theory, methods, and where academic research is heading next.
Link: CHI 2027


5. UX London 2027

Dates: Typically early June (2027 dates not yet announced)
Venue: London, UK
Focus: Organized by Clearleft — three days, each pairing a morning of talks with an afternoon of hands-on workshops across research, product, interface design, content strategy and design systems.
Why consider it: One of the best UK options if travel budget or visas make the US conferences harder to justify.
Link: UX London


6. Figma Config 2027

Dates: Typically late June (2027 dates not yet announced; 2026 ran 23-25 June)
Venue: Moscone Center, San Francisco, US, plus free virtual access
Focus: Figma's flagship conference — design, product development and AI-in-tooling from design leaders, plus first looks at Figma's own roadmap.
Why consider it: Even if you're tool-agnostic, Config has become a genuine bellwether for where design tooling and AI-assisted workflows are heading.
Link: Figma Config


7. IDC 2027 (Interaction Design and Children)

Dates: 21-24 June 2027
Venue: Seattle, Washington, USA
Focus: A specialized HCI conference on design, interaction and technology for children — this year's tracks include AI literacy, safety, and education.
Why consider it: Directly relevant if your UX domain touches children, education, family products, or inclusive design more broadly.
Link: IDC 2027


8. HCI International 2027

Dates: 25-30 July 2027
Venue: Estrel Hotel and Congress Center, Berlin, Germany (with online participation)
Focus: A week-long, multi-theme HCI academic conference with dozens of affiliated tracks — AI-HCI, human-robot interaction, mobility/automotive HCI, and more.
Why consider it: Best pick if you want breadth and depth in one trip, and are comfortable with an academic-conference format and pace.
Link: HCI International 2027


9. INTERACT 2027

Dates: 23-27 August 2027
Venue: Tallinn, Estonia
Focus: The 21st IFIP TC13 International Conference on Human-Computer Interaction, themed "Meanings and Experiences" — drawing on Estonian semiotician Juri Lotman's cultural semiotics to explore how meaning is shaped through interaction, alongside the usual full-paper, short-paper, panel, course and doctoral-consortium tracks.
Why consider it: One of the longest-running international HCI research conferences (IFIP-sponsored, not ACM), and a genuinely different angle — semiotics and cultural meaning-making — for researchers who want more than the usual AI-and-interfaces framing.
Link: INTERACT 2027


10. India HCI 2027

Dates: TBD (the conference has run every October/November for the last several editions; the 17th edition was hosted by IIT Hyderabad in October 2026)
Venue: India — host institution rotates each year
Focus: India's academic-practitioner HCI/UX conference series, run by HCIPAI — accessibility, user modelling, interactive systems and emerging tech.
Why consider it: The regionally-important forum if you're based in India or the wider APAC UX community and want a conference closer to home.
Link: India HCI / HCIPAI


✅ How to Pick the Right Conference for You

  • Define your goal: Are you upskilling in design/UX craft, broadening your network, going deep on research methods, or building cross-functional relationships with product and engineering?
  • Budget & travel: Weigh Europe vs. US, in-person vs. hybrid/online, and how far in advance you can lock in early-bird pricing.
  • Format & size: Some of these are 5,000+ person spectacles (Config, CHI); others are deliberately small and sponsor-free (UX Nordic, UXinsight). Decide what actually helps you learn.
  • Specific focus: Research-centric (UXinsight, CHI, HCII), tool-centric (Config), cross-functional (UXDX), or broadly UX/design/product (UXLx, UX London)?
  • Timing within your year: Front-load with an early-year event like IUI or prompt:UX for fresh thinking, and use a Q3/Q4 pick like uxcon vienna or Future Product Days to reset before planning season.

🔍 Final Thoughts

2027 is shaping up to be another AI-saturated year for UX and product design conferences — nearly every major event on this list now runs an explicit AI/human-AI interaction track, whether that's IUI's computational-innovation theme, CHI's applied-AI research strand out of Pittsburgh, or Config's AI-workflow focus. Several 2027 dates are still to be confirmed at time of writing; we'll update this article as organizers lock venues and pricing, so bookmark it and check back before you commit travel budget.

For the full, continuously updated calendar (including smaller meetups, regional events, and new additions as they're confirmed), visit UX Events at UXness.


🔍 Get your UX Event listed

Are you organizing a UX, research, or product design conference in 2027? Want it featured in this article or listed on our UX Events page? We reach 45K+ UX practitioners across 100+ countries and regularly partner with conferences as a media, community, or network partner. Write to us at team@uxness.in or submit your event details here: Submit your UX event 



Published by UXNESS — a global UX community empowering designers, researchers, and product thinkers worldwide.

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Sunday, 19 October 2025

Top UX Conferences to attend in 2026

Top UX Conferences to attend in 2026


Updated for 2026 — stay ahead of the UX calendar and pick the right event for your growth and networking.

As the UX & product design landscape evolves rapidly — with AI, service design, product-ops and cross-discipline collaboration becoming ever more central — attending a top conference can boost your skills, expand your network, and refresh your mindset. Below are some of the most notable UX / UX-adjacent events planned for 2026. (As always, check the event website for the latest details.)


Top UX Conferences to attend in 2026


1. prompt:UX Berlin 2026

Dates: 21 January 2026 (conference) + 22 January 2026 (workshop)
Venue: AMANO Grand Central, Berlin, Germany
Focus: This conference is pitched at the intersection of UX and AI (“the Conference dedicated to the intersection between AI and UX Design”) and offers a full-day workshop option. 
Why consider it: If you’re particularly interested in how AI is affecting UX design, this offers early-year inspiration and deep-dive workshop potential.
Link: prompt:UX Berlin 2026 


2. ACM IUI 2026 (31st Annual Conference on Intelligent User Interfaces)

Dates: 23-26 March 2026 
Venue: Paphos, Cyprus
Description: This conference sits at the intersection of user interfaces, intelligent systems and human-computer interaction. For UX researchers exploring user-interfaces backed by AI, adaptive systems or intelligent UX, this event offers cutting-edge research and design practice insights.
Link: https://iui.acm.org/2026/


3. ACM CHI 2026

Dates: 13-17 April 2026
Venue: Centre de Convencions Internacional de Barcelona (CCIB), Barcelona, Spain sigchi.org+1
Description: The premier international conference on human–computer interaction (HCI). A must-attend if you’re doing UX research or want to keep current with HCI theory, methods and academic-industry intersections.
Link: https://chi2026.acm.org/


4. UX Nordic 2026

Dates: 15-16 April 2026
Venue: Aarhus, Denmark 
Focus: A “deep-dive” UX conference set in Scandinavia, designed for designers and UX professionals who want high quality sessions and workshops rather than broad trade-show style. 
Why consider it: European, focused, compact; useful for folks looking to sharpen UX design craft.
Link: UX Nordic 2026 


5. UXinsight Festival 2026

Dates: 20-22 April 2026 
Venue: Stadsgehoorzaal, Leiden, Netherlands (hybrid: in-person & online)
Focus: A conference specifically for UX research (“more than a conference – a collaborative lab for UX research”) 
Why consider it: If you focus on UX research, user insights, methods and case-studies, this is ideal.
Link: UXinsight Festival 2026 


6. UXLx: User Experience Lisbon 2026

Dates: 12-15 May 2026 
Venue: FIL Meeting Centre, Rua do Bojador, Parque das Nações, Lisbon, Portugal
Focus: Europe’s UX conference covering leadership, strategy, hands-on learning. 
Why consider it: Spring timing, great location, strong reputation.
Link: UXLx 2026 


7. UXDX USA 2026

Dates: 11-13 May 2026
Venue: New York (and Online)
Focus: A conference that “breaks down the barriers between Product, UX, Design and Dev” — good for cross-functional teams. 
Why consider it: If you’re in Product/UX/Dev and looking to collaborate better — this offers that angle.
Link: UXDX USA 2026 


8. Figma Config 2026

Dates: 23-25 June 2026
Venue: Moscone Center, San Francisco, CA, United States (in-person + virtual
Focus: While tool-centric (the Figma ecosystem), this event addresses product design, collaboration and UX practitioners who build products.
Why consider it: If your workflow heavily involves Figma and you want to stay on top of tool & process innovations.
Link: Figma Config 2026


9. IDC 2026 (Interaction Design and Children)

Dates: 22-25 June 2026
Venue: Brighton, United Kingdom sigchi.org
Description: A specialized HCI conference focused on design, interaction and technology for children. If your UX domain overlaps children/education/inclusive design, this is highly relevant.


10. HCII 2026 (HCI International)

Dates: 26-31 July 2026
Venue: Montreal Convention Centre, Montreal, Canada hci.international+1
Description: A broad multi-theme HCI conference (with many affiliated tracks such as AI-HCI, VAMR, universal access). Great for practitioners wanting a deep dive into HCI research that influences UX practice.


11. Future Product Days 2026

Dates: 22-24 September 2026 
Venue: Denmark 
Focus: A large-scale event for product creation (including UX/design) with workshops, strategy, AI, engineering.
Why consider it: Good later-in-year choice, especially if you are involved in product leadership, strategy or cross-discipline domains.
Link: Future Product Days 2026 


12. India HCI 2026

Dates: TBD
Venue: India
Description: This Indian conference series brings together both academic and practitioner tracks in HCI/UX, spanning topics like accessibility, user modelling, interactive systems and emerging technologies. If you are based in India (or willing to travel), this is a regionally-important forum for UX research and design practice.
Link: TBD


13. IEEE VR 2026

Dates: 2026 (exact dates to be confirmed)
Venue: Daegu, Korea
Description: The IEEE Conference on Virtual Reality & 3D User Interfaces is a major event for UX professionals working in VR/AR/MR and 3D interface design — bridging technology, interaction design and user experience. If your UX practice involves immersive systems, this is a strong choice.
Link: https://ieeevr.org/2026/


✅ How to Pick the Right Conference for You

  • Define your goal: Are you looking to up-skill (design/UX craft), broaden your network, explore research methods, or connect with product/tech cross-functions?

  • Budget & travel: Consider timing, location and cost (Europe vs US, travel vs hybrid/online options).

  • Format & size: Some are large scale with thousands, others are smaller, more intimate — decide what works for you.

  • Specific focus: Research-centric, tool-centric, or broadly UX/design/product?

  • Timing within your year: Early-year boosts vs late-year strategy resets.



🔍 Final Thoughts

2026 looks packed with high-quality opportunities for UX professionals, whether you’re focused on research, design craft, product strategy, or bridging with development. Mark your calendar early, secure early-bird tickets where available, and consider how each event aligns with your professional goals for the year.


For more UX Conference & events please visit UX Events at UXness. 


Connect with us to partner, promote or list UX events at UXNESS and reach 35K+ UX folks across the globe. Write us at team@uxness.in 


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Wednesday, 29 September 2021

10 Mobile app Design Principles


10 Mobile app Design Principles

Mobile app design guidelines


These guidelines will help in designing better mobile apps which will improve the overall user experience. Mobile is very powerful device and becoming as an important part of human life. So it is very important to design better, simple and interesting interfaces which helps people in their life and also bring satisfaction. some basic design principles are mentioned in the context of Mobile application.

1. Avoid designing long Menus in Mobile app

Long Mobile menus are the result of poor architecture and content grouping of application. It affects the ‘Decision Making’ of a User, also it destroys the importance of main function.  Group the functions properly and show the small menus with less no. of choices. 

Avoid designing long Menus in Mobile app





2. Select the right navigation system for your application 

Navigation is the important aspect of any mobile app because User follows the navigation pattern and finds the information. There are 2 types of navigation system given as follows,

Primary Navigation types 

- Hierarchical (Drill Down)
- Persistent 
- Sequential

Secondary navigation types

- Search
- Index Pages
- Quick Links
- Bread Crumbs
- Embedded Links


3. Web to Mobile transformation should be responsive 

Mobile websites should be responsive to provide an optimal viewing experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices.



responsive mobile app



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Friday, 9 July 2021

UX and Internet of Things

UX & IoT | Will UX connect the dots of IoT?  

Consumer centric Internet of Things products emerged as a new layer of devices which managed to connect formerly static and non-connected devices with computers, tablets, and smartphones. For instance, Nest (thermostat and smoke alarm), wearables (smart watches, fitness bands…etc.), and August Smart Lock (door lock system) are all examples of consumer centric or consumer based Internet of Things devices.
IoT signifies a major shift in the idea of the Internet, where it will power not just computing devices, but also billions of everyday devices, from heart monitoring implants to toaster ovens. Large businesses have already started to invest in IoT to gain competitive advantage by collecting and analyzing data from millions of wearable and embeddable devices to make meaningful business decisions.

Designing the Experience

UX and Internet of things (IOT)

Right now, companies are trying to make their connected product work, but few are focused on making it usable. There needs to be a designed experience for users to find value in connected products. Designing for IoT comes with a bunch of challenges that will be new to designers accustomed to pure digital services. How tricky these challenges prove will depend on :
1 The maturity of the technology you’re working with
2 The context of use or expectations your users have of the system
3 The complexity of your service (e.g. how many devices the user has to interact with).





More UX and less GUI

With small form factors, majority of the devices will have small or no visual interfaces. There will be less buttons to push and scroll-bars to pull. Without large scale screens, the need for great UX design will become even more important, but the primary mode of interacting with these devices will be using touch gestures and voice.

Interfaceless UX


Multi-device Experiences

A single user experience will get spread across multiple devices (personal and non-personal), different platforms and different points in time. Some respond to touch, voice, gestures whereas others respond to sensor tricking or digital juggling. A UX designer will have to break out of platform specific standards and learn how to provide a continuous user experience across multiple devices and platforms.

Multimodal interfaces in UX

In 2020, there could be 200-Billion connected devices, from smart dust to smart cities



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Speech as unifying modality

Speech is the simplest and oldest form of communication by the humans. Using speech as the medium, the user interface becomes almost invisible and the experience becomes as natural as day-to-day activity. The goal is to communicate with devices as we would each other do as humans. Dialogue evokes emotions, meaning, identity and trust.

Mobile app controlling of IOT devices



Designing beyond logos, colors, fonts

With significantly less to literally no interfaces, branding will take new forms other than pixels. Voice, sound tone and tactile feedback will become the ways in which users will identify a brand.


Smart rooms, smart homes


A UX designer must understand how to communicate brand experiences using these means.


Smart rooms, smart homes


Internet-like failures are irritating

For instance, you command your lights to switch on and they respond after 2 minutes or don’t respond at all. What will be your reaction? You will be irritated just like “Web page not available” or disconnected Skype calls. As the IoT is highly asynchronous due to wide range of connections between devices, these kinds of experiences are very irritating.

IOT in medicine

Intelligence is the secret sauce

UX and Intelligence should go hand-in-hand in right proportions for the IoT to be successful and engaging for all the users. As IoT is all about sophistication and large amount of data, there has to be considerable amount of attention to Intelligence factor for the enjoy-ability of the product.

Smart home, smart office

Will UX connect the dots of IoT?

As IoT involves less to no interface, UX will be the prime factor that will drive the entire product experience among the customers. This not only involves UI or Interface design rather the underlying connection between each and every product that should be knitted carefully with each other. Designers have a very large space and opportunity to contribute to this revolutionary technology which will impact millions of lives around the globe.


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Thursday, 7 January 2021

Participatory Design: What it is, and what makes it so great

Participatory Design
Participatory Design (in its origins also called co-operative design) is a relatively new approach to designing products. It successfully involves the stakeholders, designers, researches and end-users in the design process in order to help ensure that the end product meets the needs of its intended user base.
Participatory Design exercises are used in a variety of fields, such as software and product design, urban design, architecture, graphic design and even medicine.
Up until recently, majority of consumers believed they were not being designed “for” by the companies they bought their products from, but rather designed “at” and forced to adapt to the ideas and principles that weren’t intuitive to them. In order to fix this, Participatory Design was a creative invention which aimed to actively include the end users into the design process.

As opposed to empathic design, in which researches and developers move into the world of end-users, Participatory Design can be seen as relocating end-users into the world of research and development.
It is important to note that, while the users are a valuable source of information and ideas in Participatory Design, they are not allowed to make end decisions and are never empowered with the tools that the experts use. Participatory Design sessions are simple exercises in which we give our users the tools to create and design mockups of software or products they would love to use in the “perfect world” scenario, while also asking them to explain why they built their perfect software or a product in that particular way.
From observing their building process and listening to their explanations on why they built something in this or that way, we learn a lot of the things we wouldn’t through a mere interview with the user.

When should you run a Participatory Design session?

  • ·       When you want to better understand how people think about a given problem, discipline or a technology, run a Participatory Design session.
  • ·       When you have a feeling that what the users say they do and what they actually do are not the same, run a Participatory Design session.
  • ·       When you feel like there is, or could be, any cultural or political disconnect between you and the end user, a technique such as this might be the best way for you to observe and learn from the user.


The tools

At this point, you might be thinking to yourself, “A Participatory Design session sounds great! I want to conduct one, but which tools do I need?” You will be happy to find that nothing is set in stone when it comes to the tools you should use in Participatory Design sessions.
…Unless you want to provide your participants with stone blocks and rocks, which is totally fine, and sounds like a great idea!
Depending on what you are designing, tools for the session can be anything. If you are working on designing a product or an environment, you might want to use wooden bricks, Legos, plasticine, pieces of rope, maps and so on. Even post-it notes can be used successfully and in a variety of different ways.


One of the great things about Participatory Design exercises is that the only limitation when it comes to the tools used is your imagination.
If you are designing software, you might decide to stick to pen and paper. (Or a whiteboard!) You could create blank versions of different device screens and ask participants to draw out the UI. You could provide the participants with cut out icons and boxes which they can arrange to their liking and according to their needs, all the while explaining why they put something in one place instead of the other.
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By letting the participants show us what matters to them, as opposed to telling us, we are getting more specific and more honest data out of the session.

In conclusion

A Participatory Design Session is a great opportunity for designers and researchers to meet and identify with the end-user. The user is invited to enter the creative process and by listening to them we can avoid making mistakes we are often tempted to make as a result of designing for ourselves instead of designing for the user.It is important to try and keep the tools used as simplistic as possible. Don’t let the tools you use overshadow the message your participants are trying to get across. Ask a lot of questions, and as with any usability research technique, make sure to spend the most of the session closely observing your participants.

References : View Original link to article

About Author:

Ines Anić (@i_anic) is a Content and Administrative Associate at UX Passion, where she writes about UX, UI, design and social media management. She is passionate about UX, Usability, design and video games; and curious about technology, gadgets, IT and the world of startups. Ines is looking forward to connecting with you on LinkedIn and Twitter!

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Saturday, 30 May 2020

UX & Virtual Reality - Designing for interfaces without Screens


Virtual Reality

It’s an experience that’s been around since the mid­ 80s, but technology always seemed to hold it back. The advances in smartphones and related technologies have finally brought the incredible potential of VR within reach. Now, we’re in the midst of a virtual reality revolution. The concept was coined around 1955 and so many years later VR is back in a big way with Oculus, Samsung Gear VR, Project Morpheus, Google Cardboard, HTC Vive, OSVR, and other smaller or yet to be announced players. The well-known tech giants Facebook, Google and Microsoft are keenly investing in VR which indirectly proves that it is going to be the game changer of this century.

virtual reality, wearables, technology, VR, UX



What are they trying to do with VR?

It’s really just immersive software. You know how your phone is a tiny screen that you sometimes ignore? Virtual reality is pretty much the opposite. It uses a headset (a big pair of glasses) that fills your entire field of view with an image. You turn your head left, you see left. Turn your head right, you see right. You will be framed inside a virtual world with virtual things with which you can interact, play, design and experience.

virtual reality, virtual projection

The VR Process

Designing for a flat 2D screen versus designing for 3D Virtual Space has its own challenging factors. Achieving the best user experience in VR Devices is the key success of the entire concept. As it is a combination of various factors such as Head Movement Tracker, Eye Tracker, Gesture Capture, Mind Map etc., making all these sync together and binding them perfectly with the design and visuals of your application takes a lot of effort and thought process.  

Who can utilize VRs?

Everyone. Yes, VR Headsets are of 3 categories affordable for all set of people around the world. Every single application that you are using in your mobile phones and computers can be designed for Virtual Reality. There is a big misconception among the people saying that VR is favored only for Game Development, which is totally wrong. Interior Designers, Doctors, Industrial Designers, E-Commerce, Banking and every other random line of business can use Virtual Reality for their work.

1. The low-end entry level headset. It’s actually just a fancy smartphone case. You slip your phone into pair of lenses that strap onto your head like a scuba mask, and there you go, you’re into the VR world! You can build these things out of plastic, or even, as Google demoed some years back, Google Cardboard. Samsung has one such model on the market today for $200.






2. The mid-range headset. It’s totally self-contained, like an Oculus Rift or Sony's Project Morpheus, with its own display and probably some headphones. Think of it as a really nice TV or computer monitor for your face. Maybe you plug it into a phone or a PC to play games or watch movies. Oculus which is acquired by Facebook is selling its latest dev kit.

3. The Augmented Reality. It is one step ahead of the Virtual Reality where we are binding the real world visuals with virtual stuffs. Imagine, you walk on the road and you can see the visuals, pins, navigations of the Google Map on your path. Two Big companies, Microsoft with its HoloLens and a headset by Magic Leap are trying to accomplish this concept.

Virtual reality weather updates


UX Principles for designing Virtual Reality

1. Everything Should Be Reactive 
Every interactive object should respond to any casual movement. For example, if something is a button, any casual touch should provoke movement, even if that movement does not result in the button being fully pushed. When this happens, the haptic response of the object coincides with a mental model, allowing people to move their muscles to interact with objects. When designing a button: use a shadow from the hand to indicate where the user’s hand is in relation to button, create a glow from the button that can be reflected on the hand to help understand the relationship, use sound to indicate when the button has been pressed (“click”) 

virtual reality in medical


2. Restrict Motions to Interaction
The display should respond to the user’s movements at all times, without exception. Even in menus, when the game is paused, or during cut scenes, users should be able to look around. Avoiding Simulator Sickness and slowness is the key part of improving the UX in Virtual Reality Applications. Do not instigate any movement without user input. Reduce neck strain with experiences that reward a significant degree of looking around. Try to restrict movement in the periphery.

Virtual reality in healthcare


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3. Text and Image Legibility
Bigger, brighter and bold texts should be used to indicate widgets. Images should be realistic and appealing to the user. The mind of the user is going to be entirely mapped into the virtual reality for a prolonged amount of time. Texts should be readable and legible for unstrained viewing of the user. Brighter and vivid the colors are, more involved the users will be.

virtual reality, 3d model


4. Ergonomics
Designing based on how the human body works is an essential to bringing any new interface to life. Our bodies tend to move in arcs, rather than straight lines, so it’s important to compensate by allowing for arcs in 3D space

virtual reality, ergonomics


5. Sound Effects
Sound is an essential aspect of truly immersive VR. Combined with hand tracking and visual feedback, it can be used to create the “illusion” of tactile sensation. It can also be very effective in communicating the success or failure of interactions.

VR, sounds


Google’s Design Guidelines for Virtual Reality

Google has listed some key principles involving physiological and ergonomics  consideration to be noted while designing for Apps that can run on Google Cardboard. They are pretty much straight-forward for the designers to understand. 

1. Using a Reticle
2. UI Depth & Eye Strain
3. Using Constant Velocity
4. Keeping the User Grounded
5. Maintaining Head Tracking
6. Guiding with Light
7. Leveraging Scale
8. Spatial Audio
9. Gaze Cues
10. Make it Beautiful

References
Google’s Cardboard Guidelines, Best Practices for Designing Oculus Rift




About Author 
With 3 Years of Professional Experience in Design and technology, I have a great passion for UX Design, Usability Testing and User Research. With a formal knowledge of Design Process, I prototype Interactive and Intuitive Designs for Desktops, Mobiles and Wearable Technologies. 



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