Showing posts with label responsive web design. Show all posts
Showing posts with label responsive web design. Show all posts

Tuesday, 3 August 2021

Learn about UX Rules in Mobile Learning

Introduction

Nowadays, everyone is using mobile phones and glued to them. On average, people check their phones 221 times every day. It is now the primary way of communicating with friends and family, online shopping, ordering food, playing games, and so on. Source


According to statistics by edume, smartphones are used by 80% of the world's population. With having that extent of accessibility, today mobile users are growing exponentially. The user experience is enhanced. It encompasses users’ perceptions and feelings before, during and after their interaction with cellular devices. Mobile learning is a new means of accessing mobile learning content. Let’s take a plunge into mobile learning and know more about its role in user experience. Source


Mobile learning

What is mobile learning? 

The new means to access learning content through utilizing mobile devices is mobile learning, often known as M-learning. You can learn whenever and wherever you want, provided that you have a mobile device connected to the internet. 


There is a growth of mobile users and mobile use. The number of mobile users and the amount of time they spend on their phones is on the rise. With more people doing more things on their phones, the focus then comes on how to improve the individual components that make up the mobile user experience. 



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When there is a massive increase in adoption to mobile users, it then becomes really important to improve the user experience. Therefore, creating delightful mobile user experiences pushes us to reconsider a lot of what we've taken for granted in desktop design. Mobile-specific concerns, such as small screens, wide variances in device characteristics, usage and connectivity limits, and the difficult-to-identify-but-ever-changing mobile environment, all add to the complexity.


When designing for mobile, designers must first determine whether to create a single design that fits all devices or numerous versions tailored to different screen sizes. Responsive design is the first type. Adaptive design is the second. Typically, the first approach is to design for the smallest gadget and build up from there (smartphones to tablets, etc.). Then web standards (W3C's) are followed, and as many browser kinds as feasible are supported. It's critical to concentrate on context, ease of use, conciseness, and consistency.


Designing for mobile includes many things to consider, and while many are conventional UX factors, there will also be mobile-specific design considerations. Will your mobile offering be integrated with your current offering? If it does, will you use the responsive or adaptive design?


With learners seeking access to learning at all times and on any device, delivering e-learning that can be accessed on any device has become critical. Adaptive and responsive design are the options; there are distinctions between the two. Knowing them will assist you in selecting the best option. There are two primary approaches to developing asynchronous content for delivery across a variety of mobile devices. 




Adaptive Design


It's a style of design that adapts the layout of an online course to the device on which it's being watched. The layout of the screen changes depending on the device being used to view the material - desktop, laptop, tablet, or smartphone.



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Thursday, 10 September 2020

Responsive Web Design Guidelines: What It Is and How to Use It

 Before getting into the details of responsive web design guidelines, let’s have a short background introduction. The responsive web design, firstly put forward by Ethan Marcotte, is not just about the adaptiveness of screen resolution or the auto-scaling of pictures. Instead, it’s more like a new way of thinking where designers need to consider many factors, such as the device performance, Dom node number and the screen size, etc. Following are several responsive web design techniques for your reference.

How about responsive product design? 

The responsive design is out of the product design, which requires the engagement of product managers, interaction designers as well as engineers. It’s of necessity for us to break the traditional way of thinking in the design, shifting from the web to mobile applications. The first step is to build a clear information architecture, then get the design started on the smallest display of mobile devices with the abandon of interference so as to ensure the best experience of the core function.

Meanwhile, the participation of interaction designers should deal with the responsive design problems and the issue of how to make the module much smaller and flexible. They also need to confirm the design style and framework. For the developing engineers, their responsibility is to make the test of coding and programming on the basis of the completed project, taking full advantage of individual device’s characteristics and building frame structure.

What is Responsive Web Design



How does the interface design look like in the RWD? 

 Previously, most of the interface designs aim to the desktop products, and there will be one single size with fixed location of each module. But everything has changed in the responsive design. According to those responsive web design tutorials on the web, it proves that designers need to make multiple versions of design. A typical example is the module A which is shown in a black background in the width of 1024px is shown in a white background in the width of 768px.

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Does the traditional media query breakpoints still go popular? 

From the perspective of traditional design, it’s possible to change the page layout through Media Query. For instance, we can change the layout in a fixed width (that’s what we call breakpoint). The usual way of thinking is to set breakpoints in accordance with some devices, such as desktop, tablet and mobile phone. As a matter of fact, the media query breakpoint is unreliable as the screen size will continue changing with the development of technology.

But the responsive design shouldn’t be targeted only at some devices with certain sizes, and there needs an interval value during the design process, rather than a resolution corresponding to a device. Henceforth, it’s necessary to make correspondent settings according to the content need. For designers, they need to find a critical point – that is the value when the visual effects start failing to meet the aesthetic of people or the acquisition of content.

Responsive Web Design 

What are the differences between interaction design and RWD?

In the responsive design, it requires a comprehensive consideration about the way of interaction, which is one of the responsive web design key features. An excellent interaction designer should not only consider the habits of desktop users, but also must take the portable devices of different sizes into account. For instance, we’re used to using the floating layer on PC, but it cannot be used on some devices of small sizes. Also, some links of a small responsive area are not easy-to-operate by fingers.

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This requires designers to seek common ground while reserving differences. For example, they can decide whether to use floating layer, increase the operating area and keep unified or not, on the basis of screen size. To ease the process of design, we’d like to recommend a simple-yet-powerful prototyping tool – Mockplus. It enables rapid prototyping and highly-visualized interactions with the simple drag-and-drop option.
 Mobile first approach


In Conclusion

Above are the responsive web design guidelines for product design, interface design, media query breakpoints and interaction process. Hopefully, you can find it helpful, and you can also learn about the difference between responsive and adaptive design.




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Wednesday, 9 September 2020

What is Mobile First Design? Why It's Important & How To Make It?

On the Mobile World Congress in 2010, Eric Schmidt, the CEO of Google put forward that designers should follow the “mobile first” rule in product design. What does “mobile first design” mean? Why is it important? How to make it? I’ll answer these 3 questions in the following part.

What is Mobile First Design?
To understand the concept of mobile first design better, you should know the two phrases below first.

1. Responsive Web Design (RWD)
Responsive web design is a web design method that enable web to fit to the screens of different devices automatically, displaying the content in a way that people feel comfortable. This greatly reduces users’ operations like panning, zooming and scrolling when browsing the web.
Know more about responsive design

Responsive Web Design Mobile First Design


2 “Progressive Advancement” & “Graceful Degradation”
These two concepts were put forward before responsive web design. In order to make web or application interface display reasonably on different devices, designers provide customized versions of product for different ends.

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Progressive Advancement means that when we design a product, first we build a version for relatively lower browser (like that on a mobile phone). This version includes the most basic functions & features. After that we tend to the advanced version for a tablet or PC, which is created by adding interactions, more complicated effects, etc. on the basic version for a better user experience.

“Graceful Degradation”, on the contrary, starts the product design from an advanced end like desktop and builds a version with well-rounded features at the beginning. Then designers make the product compatible to mobile ends by cutting some functions or contents.

Progressive Advancement has won the game for now as far as I can see. If UI/UX designers start a product design with its desktop version, they will inevitably want to make use of most of the advantages of the advanced end. For example, the hover effect which is supported by a cursor mouse; HD images & complex charts which can display normally only when there is a recent bandwidth. In this way the designers will make efforts to complete an amazing desktop version and only to find it can hardly be adopted on a mobile end unless they give up a lot of beautiful ideas. If so, the mobile end version will be more like an afterthought, an incomplete product which’s been watered down.

But if we take the mobile end product design as a starting point, under the restrictions like bandwidth, screen size and so on, designers will naturally seize the key points of a product, head for a lean & neat product with prioritized features. When the platform is expanded to a tablet or PC, designers are able to take advantages of the unique features of these advanced ends to strengthen the product step by step. This might be the main reason that progressive advancement strategy is widely used.

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You may ask, why do you spend so much time on explaining the two concepts? The answer is that “mobile first” is exactly a rule of “progressive advancement”.

"Mobile first", as the name suggests, means that we start the product design from the mobile end which has more restrictions, then expand its features to create a tablet or desktop version.

Mobile first design



Why "Mobile First" Principle Is So Important in Product Design?
Except for the victory of progressive advancement against graceful degradation as mentioned above, we have more tangible reasons to believe that mobile first principle is important in product design. That is, the exploding of mobile use.

1. Mobile internet usage has surpassed desktop usage in 2016.

Mobile internet usage Statistics



2. People have spent more and more time on internet from mobile ends.

Mobile Phone usage Statistics



3. Early in 2012, smart phone sales have overtaken PC sales.

Worldwide Smartphones statistics



The exploding of mobile ends urges designers to pay attention to the mobile end and follow the “mobile first” rule in product design.


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How to Practice “Mobile First” Rule in Product Design?
The key to mobile first principle is, in fact, a content-centered mind.

The following part will explain the advancement of a product from a mobile phone end to a PC end.
(The design tool used in the example below is Mockplus by Jongde software company. Mockplus is an easy-to-use PC/mobile application for fast wireframe & prototype building)

Let’s make an application about hotel booking. We first sort the content of the site by importance:
* Website name
* Hotel (Domestic Hotel, Foreign Hotel, Hour Room, Special Hotel)
* Time selector (check-in time, departure time)
* My Order
* Customer service
* Promotion & Advertising

Then we get a mobile end version like this:

Responsive Design of Hotel booking app


Hotel Booking App

Domestic, foreign hotels and time selectors are the most important content. They are located on the most prominent part of the interface.

By adding more features on the mobile version and enlarging the promotion & advertising displaying area we get a desktop version like this:
Ads & Promotion responsive design

In this way, designers are able to creating a product for multiple ends in a smooth and efficient way instead of ruthlessly removing those good features to get an afterthought.

In short, the "mobile first" principle has an important role in product design. On the one hand, it helps to save product design time and improve designers’ productivity. On the other hand, it forces designers to pay more attention on the content of a product, which helps them to created neat and practical designs. However, as smartphones become more and more powerful, the mobile end might no longer be considered as “lower ends" in the near future, so the "move first" may not be an everlasting topic. But for now, its place in product design cannot be ignored.

About Author
Yuting Liu
liuyuting994@gmail.com


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Friday, 27 April 2018

Getting Started with Modules and Modular Front-End Development

Everyone knows and loves Lego bricks. I was hooked on Legos when I was a kid, and I still love them today. You can assemble your toy from all kinds of Legos in all kinds of ways, one piece at a time. You can then start over and build a different toy from those same pieces. The possibilities are endless.

Modules on a website are a lot like Legos. Think of modules as Lego pieces which enable you to build your website. When you connect them together in the right way, they form web pages. To build websites like Legos, you have to think of websites as a collection of independent modules. This article will help you do just that with your front-end development and design.

Module Collages

When entering the design phase of a project, I tend to kick things off with assembling design inspiration collages and module collages. It’s a process much like Dan Mall’s, who calls these collages design deliverables for a post-comp era. Inspiration collages are collections of screenshots I present to the client, just to get a general idea of the visual direction we’re heading in. They are simply screenshots of websites both me and the client like.
Once we get the confirmation we’re on the same page in terms of the style, I can hop into my graphic editor (I prefer Sketch) and create module collages. These collages are collections of the most commonly used modules - buttons, forms, headings, paragraphs, lists, pictures, and so on. Module collages allow me to quickly create pieces of what the website will look and feel like.
Here is a part of a recent module collage of mine, an example of a button I designed in Sketch at the start of a project:

Perhaps you’re wondering when static comps and presenting pixel perfect designs to the client come into play. They don’t — I’m skipping those almost entirely in my process. Skipping that part of the process enables me to get into code very early in the project and code prototypes (I’ll get to those soon), or in other words, design in the browser. Here are some of the advantages of designing in the browser:
●     The browser is the natural environment for a website, and sticking to ideas made in a graphic editor may backfire. It is only natural to test and make design decisions in browsers. You’ve heard it before, you’ll hear it again — it’s not about how it looks, it’s about how it works.
The browser is the natural environment for a website, and sticking to ideas made in a graphic editor may backfire.
●     There will always be design inconsistencies between the static mocks and what you end up getting in the browser once they are translated into code. To avoid those inconsistencies, jump into the code editor and the browser to solve real design problems.
●     Static comps might not get the right message across. The look and feel will be a lot different once you integrate the interactivity — like the hover states, transitions, and animations.
●     Instead of spending hours upon hours designing several static mockups for several resolutions, I can save a lot of time by going into code early. Tweaking the CSS enables me to quickly demonstrate the changes and responsive aspect to the client on various devices — smartphones, tablets, etc.
So, save time and open up your code editor and the browser to start creating the UX as early as possible. In my experience, most clients will ask for a full mockup of a page or two before we can proceed with coding, and that is completely fine. It’s important for the client to have a good sense of the future design. I usually use InVision, which is a great tool to keep track of the early mockups, the changes, comments, and more. However, it’s very important for clients to understand that Sketch and InVision won’t get them very far.

Building the Modules for Front-end Development

Once the client is happy with the module collage and the mockups I have designed, I can start coding and define the real look and feel of those elements.
Modular design is intertwined with modular development in an iterative process. I code up a module, then try it out in the browser to see how it works, then iterate if needed. Again, this process is much like building the Legos — you basically design and develop at the same time and try out different variations until you feel good about it.
I often start the development of the modules with building something simple, like a button. Imagine you’re building one yourself and you need to code up an orange button, generally used for a contact form. Here’s what you might come up with:
.submit-button 
{
           
background: orange;
           
color: #fff;
           
padding: 10px 20px;
           
font-size: 16px;
}
<a href=“#” class=“submit-button”>A link</a>
Simple enough, right? You’d apply the .submit-button class to your HTML and that’d solve your current problem. Now, what would happen when you need to create a new button, just like that one, but with a blue background color? You’d probably copy that exact class, then change the class name and the background color. Quick and dirty. Now, imagine you then need to use the same button, but with an orange background. You can see where this is going — you may end up with a lot of CSS being repeated. On a super small project, this may not become a real issue, but on larger ones it probably will. Before you know it, your CSS gets bloated and difficult to maintain.
If you’ve ever developed a medium to large-scale project, you’ve no doubt experienced your fair share of headaches. Those may have been caused by any of the following reasons:
●     Code that is messy, inconsistent, hard to scan and understand.
●     Bloated code and XXL CSS files with a lot of duplication.
●     Code that is difficult to maintain.
●     The lack of separation of structure and skin.
Don’t worry, you’re not alone. I’d bet all front-end developers have experienced those painful issues from time to time, and probably many more. I can safely say I’ve had plenty of projects in the past where I’ve encountered all those typical problems.
One way to avoid or minimize those problems is to build in a modular way.
How to code up that button in a modular way? A modular approach would be to write code which you can reuse. Remember those Legos, which can be used and reused all over again.
.button 
{
           
padding: 10px 20px;
           
font-size: 16px;
}

.button-orange {
           
background: orange;
           
color: #fff;
}
<a href=“#” class=“button button-orange”>A link</a>
What we’ve done is a clever separation of styles. The .button class contains the styles every button in your project uses, so you don’t have to repeat it. The .button-orange class uses only the styles relevant for the orange button. You would do the same for all other buttons and define their background and text colors.
Your button module could end up consisting up several independent buttons, ready to be used whenever you need them.

What About More Complex Stuff?

You follow the same principles for every other component you might need. The aim is to create modules which are standalone elements, independent of other modules. When combined, these modules will form templates, where you simply reuse the modules as needed and work towards completing your design.
For further reading on modular front-end development, I’d strongly recommend SMACSS, which is the architecture I tend to use on all of my projects, big or small.
Remember, the modular process is all about building, testing, and iterating. A module first gets produced in your editor, then tested in a browser, then iterated if needed. Repeat that cycle whenever necessary.

Involving the Client

Don’t forget the client’s needs — they want to be kept in the loop and get the confirmation that they’re getting their money’s worth. The beauty of this development process is that the clients can be active members of your team. You can safely show them the modules and they can overlook the development process and pitch in at all times to make the product better. They don’t have to wait for a static comp to be finished or a milestone to be reached before seeing real progress. If you take some time to explain the way modules work to your clients, they will have a better understanding and appreciation of the design process and the time spent building them.

The way I would usually go about presenting modules to a client is much like Bootstrap does it — setting up an isolated module along with its code is a great way to involve all the designers, developers, and clients into the process.
Use the modules you have built as building blocks for pages. For your index page, you might put the navigation module on top, a hero module next, some of the content modules next, then your footer at the bottom. Before you know it, you already have a page for an HTML prototype. But what is a prototype, exactly? I’ve always loved Leah Buley’s definition of a prototype from her great book The User Experience Team of One:
Functioning or semi-functioning examples of how the design should behave and operate once implemented.
By building a prototype, that is exactly what you will get in the early phase of the project — a semi-functioning website. Where static mockups and InVision fall short, HTML prototypes excel. The prototype serves as a perfect responsive deliverable for your clients. And once the client is OK with the look and feel of your prototype, all you need to do is polish it until it works the way it needs to. Build, test, iterate.

Reuse the Building Blocks

Modules and prototypes will enable you to reuse the code for the current project, but for future projects too. Tweaking a module from your last project can save you a lot of time — the modules you need in each project are often similar. I have a big library of modules which I often reuse: tabs, navigation menus, buttons, breadcrumbs, forms, tables, pagination, lists, etc. While the code of those modules is not exactly the same in all projects, good chunks of it can be reused, saving me a lot of development time. My advice for you is to create reusable modules for yourself too. Check out BASSCSS, Pure and Refills to get inspired.
Don’t get discouraged if switching to modular design and development takes time. Naturally, if modular principles are new to you, they will require a tweak of your design and development process, but the change may prove to be worthwhile.
The modular methods and techniques I covered in this article are just scratching the surface. Nevertheless, I sincerely hope this article has been useful and that it has intrigued you to dive into modular design and development.
References

This article was originally published on Toptal
About Author
Bojan Janjanin
Email: jordan.lyons@toptal.com

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Wednesday, 25 January 2017

7 amazing Photoshop plugins for web designers

Web and visual designers use Adobe Photoshop extensively to create visual designs, images, assets etc. There are some Plugins available which not only make their life easy but also improve their efficiency by giving more flexible solutions. 7 must have plugins are listed below for web designers.

1. CSS3PS


Free cloud based Photoshop plugin that converts your layers to CSS3.

2. Webbsy


HTML & CSS OUTPUT - Takes a Photoshop image and creates a web page coded using best practices that works in all major browsers.

3. CSS Hat



Colors, gradients, sizes, borders etc. All instantly in CSS, coverts Photoshop layer into CSS.

4. Export Kit



This converts PSD to html, CSS, WordPress etc.


5. QR Code Generator



Generates QR codes as images

6. Cut & Slice me


Export assets to different devices and export as group of png.

7. Elemente


Helpful in creating wordpress themes, convert PSD to wordpress.

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Tuesday, 24 January 2017

Top 20 UX Design Blogs and Resource Websites

The world of user experience and user interface has never stopped evolving and taken front stage where everyone seems to know about the buzzwords. It’s of utmost importance to stay up-to-date on the latest ideas and conversations happening in the industry, but the abundance of resources somehow makes it hard to find the truly helpful materials. That’s where blogs come in handy.

The following list collects some of the best blogs of 2016 on user experience and user interface design, providing a quick and easy way to remain current. Some of the picks are specially authored by only one blogger, while others pool the knowledge of industry experts and leaders. With no further ado and in no particular order, let’s get inspired in below.     

1. UI / Interfaces



These blogs display a plethora of tips, tricks as well as advice on how to create effective & user-attractive user interfaces. No matter building UIs for mobile apps, products or sites, the information included within those websites cannot miss out. 

a.   Dribbble (https://dribbble.com), a community of fellow designers to post and answer questions each day. It caters about design and showcases creativity almost from UI perspective.
b.   Behance (https://www.behance.net/), a great source of inspiration where traditional graphic design and high-quality design projects can be founded there. It’s not primarily iconography nor web/mobile UI.
c.   Site Inspire (https://www.siteinspire.com/), a website to provide web-based UI, with live snapshots and location of each website. There feature 2,500 websites searchable by subject, type, and style as well.
d.   Smashing Magazine (https://www.smashingmagazine.com/), a leading blog site providing resources and information related to the web design and development. It’s a go-to place when you need inspiration based on latest trends in development.
e.   Usability Post (http://usabilitypost.com/), a site that contains lots of web design and usability issues, along with great resources for trend predictions and project management.

2. UX/UI Strategy


Theses blogs feature a number of practical guidelines and techniques to be implemented on achieving design objectives or goals. The information varies from design ideas to project management methodology.

a.   Usability Geek (http://usabilitygeek.com/), a site focusing on the intersection between business and design, and you can discover plentiful articles regarding improving designing and conversions for business purpose.
b.   Medium (https://medium.com/), an excellent place to read, write and interact with the stories of fellow designers. It’s a vibrant online publishing platform, with thousands of new stories updated daily.
c.   Nielsen Norman Group (https://www.nngroup.com/) (NNG), the trusted authority in all things about UX, providing articles and reports related to user experience research. 
d.   Webcredible (http://www.webcredible.com/blog/), a London-based UX agency that collaborates with many brands worldwide to deliver award-winning work. The blogs contain UX articles and resources.

3. UX Design


These resource websites discuss the topic of UX design for both services and products, ranging from industry trends in UX field to reviews on tools and software for new practitioner and seasoned veteran.

a.   Awwwards (http://www.awwwards.com/), a site that awards the best of the best in mobile and web design. It’s where to find industry standards and stay relevant ahead of the curve.
b.   Mockplus (http://goo.gl/OHRk8L), the best selection of user experience/interface design and trend predictions blogs. All articles are hand-picked and well-written on how to output effective design works.
c.   Designmodo (http://designmodo.com/), another comprehensive website featuring both standard and obscure design topics, plus development, WordPress, tips & tutorials and much more.
d.   UX Myths (http://uxmyths.com/), a popular source of information for some common but untrue myths regarding UX design, by citing links, studies and facts to prove why those myths are false.
e.   UX Booth (http://www.uxbooth.com/), a leading publication for thorough UX topics, allowing readers to search content by sub-categories, such as Content Strategy and Information Architecture.
f.    UX Matters (http://www.uxmatters.com/), blogs here provide inspiration and insights into both professional who are working in all aspects of UX and newbies who are just stepping into the field.
g.   UX Movement (http://uxmovement.com/), a user experience blog which showcases how UI affects user behaviors. The concepts there are presented through visual examples.
h.   User Ability Stack Exchange (http://ux.stackexchange.com/), a question-and-answer website that is exclusively for UX design. Frank opinions from real-life experts can be discovered here.

4. UX Tools & Software


These sites feature topics regarding the newest software, UX tools, code snippets and many other items that are indispensable to one’s design arsenal. Also, those included resources are fundamental to stay updated on the greatest and latest design tools.

a.   Creative Bloq (http://www.creativebloq.com/), a widely-acknowledged website for UX information and article regarding the most current design tools. It’s possible to find several online magazines of general interest and worth scrolling.  
b.   Mockplus (http://goo.gl/OHRk8L), features useful software resources and information which include extensive tips on how to using their prototyping and wireframing platform Mockplus.
c.   Little Big Details (http://littlebigdetails.com/), a curated collection of design inspiration tips, updated on daily basis.
d.   Boxes and Arrows (http://boxesandarrows.com/), a provider of design principles, methods, processes as well as interfaces. The peer-written journal features an incredible range of posts related to software & hardware.
e.   UXPin (https://www.uxpin.com/studio/blog/), one of the web’s most popular blogs focusing on user experience from website perspective. There is plenty of resources for both hardware developers and designers.

5. UX Trends


These blogs are all about general movement, opinions and processes shared within the design community widely.

a.   Joshua Garity (http://www.joshuagarity.com/ ), a blog developed by a digital marketing consultant - Joshua Garity, offering design psychologies and strategies to boost conversion and revenue,
b.   52 Weeks of UX (http://52weeksofux.com/), a site containing timeless discussions around UX and UI, dozens of interesting tidbits can be found via digging through the archives on human behavior and design.
c.   Nilsen Norman Group (https://www.nngroup.com/), the comprehensive collection of groundbreaking research, UI evaluations and reporting done by Nielsen Norman Group.
d.   Usability Geek (http://usabilitygeek.com/), a go-to place for solid information from web’s foremost usability experts, with conversion related topics included meanwhile.

6. Book Reviews


Those websites give expert reviews on the most recent design publications, with an incredible range of design related resources yet to be found, including free UI/UX ebooks (http://goo.gl/kqngSD), digital guides as well as case studies.

a.   Luke W (http://www.lukew.com/), publications and reviews about product design, with bountiful materials for mobile and web design strategy by Luke Wroblewski.
b.   UX Mastery (http://uxmastery.com/resources/books/), a library of free UI/UX ebooks containing tools, degrees and conferences to a wide range of other online books.
c.   UX Mag (http://uxmag.com/), a one-stop resource for UX books and usability topics, providing a steady stream of design related materials.
d.   The IxD Library (http://theixdlibrary.com/), focusing on the best books, presentations as well as articles that are related to interaction designer. No general experience or usability information discussed here.

Wrap Up

These are just a few websites that I visit for my daily does of design inspiration. They could help us stay current on what’s happening in the design world, and stay relevant in the ever-changing industry. Hope you enjoyed this post and please comment below if I miss out your favorite one.

About Author
Berry Sarah
Enthusiast for developing prototyping tools, hoping to make friends with all like-minded guys around the world.
Email: bleachmizu@gmail.com


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