Here
comes a list of the 6 best and most influential books compiled by Mockplus on UX design to help both new-comers
and experienced designers strengthen their skills. If you can carefully read
and digest these must-read books, I believe you will get advanced in user
experience design without any doubt. To identity and select a good book, just
look how many revised editions that book has. From personal benchmark, the more
revised editions a book has, the better its content is. Now, let’s scroll down
and get inspired together!
Authored by Steve Krug
This
book is an introductory book for UI design beginners. In addition, it is the
most recommended book on the usability. The core idea of book is "Do not
let me think!"
Author
Steve Krug summed up the intuitive navigation and design principles around usability
laws and cited many negative examples. This book is very interesting and
easy-to-understand with numerous illustrations, even if the most boring design
principles.
Authored by Don Norman
This
is a must-read book which is regarded as a classic for experienced designers
and a primer for beginners even if they don’t have any design education
background. This book will open the door to a new world of design and teach
people how to observe it in a completely new perspective. After reading this
book, people will find out that design is present everywhere, no matter good or
bad. A classic book can stand the test of time. It has over 20 years since this
book was published, but the core design idea mentioned in the book is never out
of date.
Authored by Alan
Cooper
As an old book published 12 years ago, The Inmates Are
Running the Asylum remains to be a masterpiece and is a perfect fit for product
designers and UX designers with programming background.
Alan Cooper, the book author,is titled as the father of VB
and Interaction Design, with awards of Microsoft Windows Pioneer and Software
Visionary. He established the Cooper Interactive Design company, dedicating to
creating user-centric application software. He has a programming background but
is more than a engineer.
Combined with hands-on experience and smooth writing, this
book includes sharp perspective to point directly to the pain, making you feel
hooked and keep this book accompanied always. Of course, some people may think
it unbaised.
Authored by Tim Brown
The
author is Tim Brown - the CEO of IDEO which is one of the world's greatest
design consulting firm. This book introduces us about “Design Thinking”, the
original design is not only about aesthetic style, but also a process of
thinking, a way of working. Design Thing is a kind of practical philosophy
which is user-centric and gives consideration to technical feasibility and
commercial viability.
Design
is thinking, observation, insight and empathy. It is not only relying on the
designers’ individual creativity, but also the creation of innovative products
or the people from different disciplines (product managers, engineers and
designers). There is no standard answer for what is design thinking, but the
most valuable things are the creative process and what it produces.
Authored by Nir Eyal
How
to get users became addicted to your product is a question that every product
manager needs to ask himself. This book proposes to create a "add-on"
model to increase user loyalty in four steps (including Triggers, Actions,
Variable Returns, and Investments) by creating links through "internal
triggering" to lead users develop the habit of reusing the product. If you
are engaged in consumer products, be sure to read this book.
Authored by Janice (Ginny) Redish
This
is a book on web content and layout design and layout. It offers excellent
strategies and solutions on what can be the best content form and how to
present the information in the best way.
Authored by Jake Knapp
SPRINT
is Google's original product design process, taking only 5 days to test a
product idea and user feedback. It’s the most practical and efficient work
method, using prototyping and user testing to solve the crucial problems. If an
adventurous product idea could succeed in the design sprint, then the rewards
will be greater in real practice. Even in the design of the sprint stage, the
defeat is also pretty valuable—because only 5 days to test out the key
shortages of the product is rather efficient enough.
If
you have other classic books worth recommending please come to the Mockplus Community and
share with us.
You
may also like:
About Author
Berry Sarah
Mockplus Team
0 comments:
Post a Comment