Showing posts with label Behavior change. Show all posts
Showing posts with label Behavior change. Show all posts

Tuesday, 1 December 2020

Designer's lesson from COVID-19

COVID 19 Pandemic

COVID 19 has disrupted the entire design community. It has put up a barrier on the way we work. We are locked up at home, we have limited mobility, we cannot leverage the benefits of design collaborations on a whiteboard, we cannot do field trips and spend time with users and we can't go out for ice-creams on Fridays as well.
Everything went virtual. This virtuality helps us learn new things, we adjust to new normal, we change our working style, our sleep habits have changed and the customer who uses our products is also evolving like us. We are all situationally disabled at the moment and are looking into newer ways of defining things.
While the impact is tremendous, it has also given the Design community an opportunity to learn from this situation. In such times when every aspect of our existence has undergone a change and is expected to change even more, one cannot just rely on the old methods and approaches to design the best products possible. While designing the products of the present and of the uncertain future, we as designers need to take cognizance of evolving trends and concepts and be ready to pivot as per the prevailing circumstances.

A shift in user behaviour
There has been a fundamental shift in the user behaviour since the Covid-19 pandemic has hit the world. The change has been evident in everyone’s behaviour no matter whether someone is a daily wage earner, a shopkeeper, an IT professional or a businessman. The changes are evident in all spheres of our lives i.e. how we interact, how we shop, how we commute, how we plan or how we entertain ourselves etc. This has led to the emergence of new design patterns. We as designers need to equip ourselves to understand strategies to implement them.
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We need to be even more observant and develop a strong sense of empathy to understand how things are changing, how behaviours are changing and what are the problems that our target customers are facing to design solutions that bring value to them.

Learning 2.0
In today’s world as a designer we cannot rely on our past experiences and assumptions. We’ll have to come up with the engaging ways of conducting our research in a contactless world. No more you can do face-to-face interviews or can conduct in-premise workshops. We’ll have to strengthen the disciplines of running remote interviews, online workshops, conduct remote user testing, and remotely gathering feedback from our stakeholders.
The importance of understanding analytics has increased manifold and as designers we’re now required to understand data collected and derive actionable insights from them. No more you should be dependent on data scientists to come and provide you insights.

Modularity
We as designers need to embrace agility in our designs, in our research, and in our processes. We should always focus on creating modular design elements which although work in tandem properly but can be changed or can be removed or can be scaled up or down based on the business environment. We should avoid heavy monolithic designs which are difficult to maintain and change. Multi-options, hand raising in teams, background noise
reduction in teams, meet. Scalability of online conferencing apps. Daily changing messages and options on food and essential delivery apps.
Agility needs to be in business as well.. Selling essentials.

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Engaging Users
In today’s world, it might happen that your business offering has been rendered moot for an indefinite period because of various restrictions and changing customer behaviour. In such scenarios, it becomes very important to keep your users engaged so that you still enjoy the share of their minds while you can’t claim your share of their wallets.
CureFit, one of the leading chains of holistic fitness centres, had a good digital presence, but as their brick-and-mortar centres were closed, they shifted all of their focus online to ensure their clients are maintaining good physical and mental health. Myntra, one of the leading online fashion retailers kept posting content related to fitness, fashion and grooming and ensured delivery of essential items related to grooming when they were unable to sell their main fashion related inventory. BookMyShow, one of the major ticketing platforms to book tickets for Movies, Shows, Events, Experiences, Sports etc. premiered online concerts, comedy events, etc. to ensure people still login to their app and they remain relevant when scope of entertainment is confined within the walls of your home.
List is endless where apps have asked customers to build their wishlists, participate in online competitions, tipping people who are delivering food and essentials despite all odds or have sent relevant content to keep their customers engaged.
Engagement becomes more important if a designer realizes that in today’s competition if you are out of sight, you are out of mind of the customers.


Small gestures are important
In today’s world where people have lost physical contact and “social distancing” has become a norm, it has become even more important to provide a personal touch (although contactless) which brings smile to the customers. As designers we need to constantly explore possibilities to bring delight to customers and strengthen their beliefs that we as a business are doing everything we can to keep a safe environment. People need to be assured that they’re not alone in this ordeal and we as an organization are doing whatever we can to alleviate their suffering.
EasyDiner and Dineout, restaurant reservations apps, extended their paid membership cycles by three to four months as they knew people won’t be able to go out and eat when restaurants and roads are closed because of lockdown curfews. A lot of delivery apps which were able to deliver food and essentials quickly started options to select “contactless deliveries”, body temperature of their riders, information about sanitation measures taken care by stores or restaurants, option to add tips for the riders etc. to show they care about their customers safety and are trying their best to provide services.
Google made its “Meet” product free to enable online conferences for everyone which was a paid product earlier.

What’s next?
Covid-19 has indeed shaped the world in a way none of us had imagined. In today’s world the importance of digital has increased manifold as “contactless” becomes the norm. Therefore, as designers our job becomes challenging to understand current scenarios and
then create products which not only helps the customers to fulfill a need but also brings delight to them. We need to understand how the user behaviour is shifting, how effectively we can conduct our research to understand the shifting user behavior , how can that understanding help us build agile designs, how those designs can help our customers engage and how we can add small meaningful gestures in our designs to bring delight to our customers.
The above mentioned points are not an exhaustive list we need to bear in mind while designing our products, but are meant to spark ideas and thoughts in a direction that is different from the one we were thinking before Covid-19 swept the world.
Photo Credits: Edward Jenner from Pexels

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Sophia Sharma UX Author

Sophia Sharma
Senior User Experience Designer
Cerner healthcare Solutions



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Monday, 22 June 2020

Hotjar vs Clicktale - Digital Experience analytics tool comparison


Hotjar vs Clicktale tool comparison

Continuous focus on user behaviour and actions is the key to craft better user experience and improve designs. Focus is not limited till the product design and development phases but also in post release phase. Once the product is live or released, another set of UX activities get started, where product designers and researchers focus on various Usability & UX metrics. Measuring & analysing these metrics help in identifying further improvements and identifying new needs. There are various frameworks to execute post release research activities such as Google Heart framework, Pulse, AARRR Metrics etc. Web analytics tools also play an important role in capturing the real time activities on product which helps data science researchers, product owners, UX researchers and designers etc. to draw actionable and critical insights about the release product. 



What is Digital Experience Analytics
Digital customer experience analytics are all of the metrics that track and measure relevant data about the customer journey during every stage of the customer lifecycle. Customer experience analytics guide the digital marketing agenda and are used to prioritize the use of marketing investments. [1] There are a huge list of behaviour analytics tools available in market. "Which tool to choose for your product analysis" is one such a big question for a product team. There are some parameters which can help you decide the best tool for your needs which are listed in below table. I have tried to do comparison of two top tools in behaviour analytics ecosystem: Hotjar and Clicktale. 

Hotjar
Hotjar is a behavior analytics company that analyses website use, providing feedback through tools such as heatmaps, session recordings, and surveys. It works with web analytics tools such as Google Analytics to offer an insight into how people are navigating websites, and how their customer experience can be improved. [2]

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Clicktale 
Clicktale is a Software-As-A-Service, cloud-based analytic system and service that allows you to visualize your customer's experience on your website from their perspective. It provides the ability to analyze their interactions in aggregate in the form of heatmaps and reports, as well as individual session replays.[3]



ParametersHotjarClicktale
Websitehttps://www.hotjar.com/https://www.clicktale.com/
logo
Hotjar logo

Clicktale logo

Short descriptionEasy to use visitor heat mapping, visitor recording and website polling platformEnterprise analytics and customer conversion platform
Features
Click HeatmapsYesYes
Move HeatmapsYesYes
Scroll HeatmapsYesYes
Download and share HeatmapsYesYes
Heatmaps split by device typeYesYes
Session recordingsYesYes
Activity mapping in session recordingsYesYes
Funnel analysis (Task analysis)YesYes
Recordings of task completionYesYes
Form analysis (field engagement, drop-offs and submission statsYesYes
Intercept surveys & polls (NPS)YesYes
Website analyticsYesYes
IntegrationEasy & quick (Few lines of code to be integrated in Java Script file)Easy & quick (Few lines of code to be integrated in Java Script file)
Integration with UsabillaNoYes
Integration with Adobe TargetNoYes
Dynamic content click heatmap    NoNo
Best used byMainly by Product team, UX team.
Data analytics team with limited capability to integrate with other analytics platform.
Primarily used by UX, product, data analytics, marketing team, customer success teams, sales team with personalised dashboards & platforms. 
Preferred forBasic B2B, B2C, Web applicationsEnterprise applications, B2B and complex platforms. 
Pricing
PriceFree version - Free with limited capabilityBy quote, Basic Plan starts at $99/month for 20,000 page views
PricePaid version - Starting from 89$ per monthSilver is $290/month for 80,000 page views, Gold is $990/month for 300,000 page views
Integration with Top analytics toolsYesYes 
Ranking
Similarities Rank7 (495K+ websites)83 (14K+)
Smartscore9.68.4
Available in platform
MacYesYes
WindowsYesYes
LinuxYesNo
Mobile iOSYesYes
Mobile - Android YesYes
Web SAAS CloudYesYes
Language supported
EnglishYesYes
GermanYesNo
ItalianYesNo
FrenchYesNo
HindiNoNo
JapaneseYesNo
SwedishYesNo
DutchYesNo
PolishYesNo
ChineseYesNo
SpanishYesNo
UX analysis (Rating 1 to 5, 1 being low and 5 being high rating)
Output of the tool55
Helpful in analytics55
Easy to operate55
Dependency from technical side in conducting analysis45
Running Poll/Survey/Feedback/NPS real time41
OverallHotjar is easy to use and easily integratable to live websites. The output like heatmaps, funnel analysis and live sessions are great value add for UX research analysis and to take actionable insights. Clicktale is very easy to deploy and can provide detailed multi tire analytics visually. Apart from heat-maps, scroll reach, & funnel analytics, one could also additionally setup custom test to observe the engagement of user with each element on screen. 




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Tuesday, 29 October 2019

How Whatsapp uses the Fogg Model to fight against fake news



Whatsapp logo


Few months back there was an update in Whatsapp which has some key new & surprising features like ‘Limiting the number of people selection while forwarding’ and ‘showing tag of “Fw” in forwarded messages’ etc. These were basically focused on reducing the spread of rumors and fake news. Some of us might have also felt an irritating experience due to these in festival season while sending wish messages to our friends and relatives, but there is no doubt that these updates have helped in meeting the core goals in fighting against the Fake news spread. 

Being UX Designer & Researcher, one question should always come to your mind that how this solution is helpful? On which basis this has been thought and implemented. Well, let’s try to decode this. Sending a message to some friends/relative/groups in one go is also a behavior and If that message contains any news or facts which are Fake and can help in spreading rumors then this behavior needs to be controlled.  



When it comes to behaviors and changing habits, a great Behavior Scientist & Author B.J. Fogg has the answer. Fogg was the first scientist to articulate the concept of "captology", or the study of how computers can be used to persuade people to change their attitudes or behaviors. Fogg has presented the Fogg Behavior Grid, which describes the 15 ways to change the behavior. 

Fogg Behavior Grid

Fogg Behavior Grid



To reduce the bahvior of spreading Fake News and Rumors using Whatsapp can be achived using ‘Gray Path Behaviors’. Lets look in to this. 





Gray Path Behavior

If you want someone to reduce a behavior for the long term, you are seeking a Gray Path Behavior.

Examples include:
  • Health: Eat less often at restaurants.
  • Environment: Use less water when showering from now on.
  • Commerce: Stock up on fewer products to reduce waste.

In a typical case, the behavior being reduced is not desirable, but stopping the behavior completely may not be practical or possible. That’s when Gray Path is the appropriate target behavior. To achieve a Gray Path Behavior, all successful interventions work by altering at least one element from the Fogg Behavior Model:

  • Remove the trigger that leads to the undesirable behavior
  • Reduce ability to perform the behavior (make it harder to do)
  • Replace motivation for doing the behavior with de-motivators:  pain, fear, or social rejection

Fogg Behavior Grid Gray Path Model




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Gray Path Behavior Model in Whatsapp

Whatsapp has tried to make forwarding of messages to multiple recipients harder by giving a limit of recipients to 5. This is the ‘Reducing the Ability’ which leads to reducing the probability of behavior to be successful. Also, tag of ‘Fw’ in the message reduces the credibility of facts and news. It may also impact negatively in making personality of Sender in Recipient’s eyes, resulting decreasing in motivation as well. 

Fogg Behavior Model is a great tool in making & breaking behaviors & habits. Having said that it should be tactfully & carefully used. 


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