Why Prototypes fail in UX Process?

To start with, there are a lot of confusions among the UX Designers about the Prototype and the Wireframes and their differences. Some say both mean the same but the terminology varies according to the company or the designer. This is pathetic among the designers community about not knowing the difference between the same. This actually set stage for me to write a brief article on the same and throw some light on the subject.

Wireframe

It is basically the foundation of your design. It can be a sketch or a blueprint or a guide. It is usually used as an early discussion point to transfer knowledge and convey your design thoughts to your team or the stakes. It explains the flow of application, which means the navigation/information flow. You can have a wireframe even on a napkin during your discussion, as simple as that!

Wireframes

Prototype

Prototype is a Clickable or interactive design output which the designer can use for testing or even visualizing the end output of the product to the stakes. It can also be called as an Interactive Wireframe. Usability testing could be performed using the prototype and it can also be iterated according to the results. They come in various flavors. They need not be visually complete or a high fidelity one, but they need to satisfy the interactivity needs.

Prototype


So, being that said, there are different kinds of prototypes that serves various purposes. Designers should select the right kind of the prototype that will be suitable for the business goal, budget, project deadline etc.,



Prototype is a loosely defined term as it was drawn from the mechanical or manufacturing industry. People, normally the Stakes, believe that the prototypes are hi-fidelity, functioning, and completely interactive working model of the concept. However, it represents only a small instance in a pool of prototype types. They range in levels of sophistication, cost, aesthetics, needs, project type, timeline etc.,

Prototypes are created to achieve one or more of the following aspects during the design process.
1. Allows easy iteration of the Design
2. Test and discover flaws and inconsistencies
3. Help in Knowledge transfer
4. Understandable by Business and Development
5. Capture and demonstrate entire flow and working of the project idea

Types of Prototypes

1. Paper Prototypes

This is not so widely used prototype in the industry as we all know. But this is the very powerful and simplistic prototype using which you can invest less time and collaborate more and iterate rapidly. They can also be used in initial testings and feedback phases to improve your concept and design. The visual fidelity of these prototypes are low and the relative cost and time are equally low.

Paper prototype

2. Animated Wireframes

These kind of prototypes concentrate more on Story or concept of the design. They also focus on the wireframes more than the design. The advantage of these prototypes are that they are quick to build. They are mostly in Video format and they are a bridge between the storyboards and production process.

Top UX Courses at Udemy



3. Visual Prototypes

A visual prototype resembles the actual product in look, feel, material, and dimensions. Like a form study prototype it is not intended for actual use, but does highly visually correlate to the final component. This kind of prototype is often used in marketing, sales pitches, photo-shoots, and packaging mock-ups. Product reviews  can also be conducted using a visual prototype.

Visual design

4. Functional/Click through Prototypes

They are a combination of static artifacts and interactive features. This gives the feel of a click through experience to measure the User Experience involved in it. They are developed by stitching static images together. These images can be simple wireframes to test the UX or visual design products to test the look and feel of the product.

Functional/Click through Prototypes


Top UX Courses at Coursera


5. Interaction Prototypes

They are used for testing the motion, interaction, timing and transitions in the design. You can test complex interactions accurately without the need of expensive coding. The Visual fidelity can be low to medium. They are becoming increasingly important as newer web technologies are tilting towards Micro-interactions and motion designs. These interaction prototypes are also used to transfer knowledge to the developers.

Interaction Prototypes


6. Proof of Concept (PoC)

A Proof of Concept/Principle is done when there is a critical feature to be tested or developed. They identify the feasibility and effectiveness of the critical or challenging part of the concept or the project. They are created in isolation during the design phase and then they can be integrated to the complete system after successful execution.

Apple's pull to refresh interaction could have been an POC before development as it is a new/critical interaction.

Proof of Concept (PoC)


Choosing the type wisely :

As already mentioned in the beginning, Prototype is a very loosely defined term that contains a lot of flavors and kinds. It differs according to Project, Scope, Concept, Time, Stakes, Development, Functionality and so on. Always choose the simplest prototype that will help you to accomplish the goal.

Points to Consider :

1. Business Goal
2. Timeline
3. Budget
4. Complexity of Interactions and Functionality
5. Device and Browser support
6. User Testing
7. Delivery of the Prototype

Understanding the types of prototypes will make your design work efficient, simpler and clear which would ultimately contribute to the success of the product. Choosing the wrong type of prototype makes the whole design process tedious and time consuming in turn affecting the whole UX Process.
Feel free to add your thoughts and additional points in the comments below.


About Author 
Prashanth Shanmugam With 3 Years of Professional Experience in Design and technology, I have a great passion for UX Design, Usability Testing and User Research. With a formal knowledge of Design Process, I prototype Interactive and Intuitive Designs for Desktops, Mobiles and Wearable Technologies. 


1 comment:

  1. Ok, now tell me what is the difference between Prototype and Mockup? ;) Interview question :P

    ReplyDelete

Popular Posts