Showing posts with label uxness. Show all posts
Showing posts with label uxness. Show all posts

Friday, 30 December 2022

Top UX articles of 2022 by UXNESS

Top UX articles at UXNESS 2022



Indeed the true 2022 has been a remarkable year for all the UX enthusiasts, UX readers and connections of the UXness community. In this year UXness has broken our own previous records in terms of article views, building UX community, UX partners etc. We would like to share our story of 2022. 

In 2022, UXness publication has recorded 350K+ UX article reads, where readers from 50+ countries. 



Total UX article reads


Readers from 50+ countries - 20%+ YoY readers growth


Readers in UXNESS




Trending resources - UX Tools, UX Courses  

UX Tools & UX Course catalog are the most trending and engaging resource at UXNESS which readers are finding it most informative. Along with UX Events & UX Jobs pages are on also on top searched pages at UXNESS. 





Top UX articles 2022

10 Heuristic Principles – Jakob Nielsen’s (Usability Heuristics) 

https://www.uxness.in/2015/02/10-heuristic-principles-jakob-nielsens.html


Top 6 platform to hire freelance UI/UX designers

https://www.uxness.in/2020/04/top-6-platform-to-hire-freelance-uiux.html 


Top colleges for M.Des (Master of Design) in India

https://www.uxness.in/2016/12/12-top-colleges-for-mdes-in-india.html


USE CASES in UX

https://www.uxness.in/2020/04/use-cases-in-ux-significance-and-how-to.html 


Upcoming UX Conferences to attend in 2023

https://www.uxness.in/2022/09/ux-conferences-to-attend-in.html


Best Card Sorting tools

https://medium.com/p/6f05780f970a


Best practices for designing Pagination in web

https://medium.com/p/1c33140f31b 


Best UX/UI Inspiration Sites & platform for designers

https://medium.com/p/7acecd203dca


Campaigns 


UX Tools Survey 2022 


UX Tools Survey 2022


https://www.uxness.in/2022/06/2022-ux-tools-survey-by-uxness.html 




Partnerships & Collaboration - 2022


Partnerships & Collaboration

- Community Partner - Savvy UX Summit 2022

- Media Partner - CX Summit MENA 2022 Dubai

- Media Partner - The Business Show London 2022

- Media Partner - Product Camp 2022, Poland

- Collaboration/Partnership with MeasuingU, Axure, UXTweak


Connect us for partnership

Connect us at team@uxness.in to become the partner with UXness. 


Interaction Design Foundation IDF  Free Membership Offer



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Friday, 10 December 2021

UXNess - 2021 year in a glance - UX

 

2021 year summary UXNess UX

The year 2021 was mentioned as the year of Hope and progress. Indeed the true 2021 has been a remarkable year for all the UX enthusiasts, UX readers and connections of the UXness community. In this year UXness has broken our own previous records in terms of article views, building UX community, UX partners etc. We would like to share our story of 2021. 

In 2021, UXness publication has recorded 300K+ UX article reads, where readers from 150+ countries has read the UX resources. 

300K+ UX article views


Trending resources - UX Tools, UX Courses  

UX Tools & UX Course catalog are the most trending and engaging resource at UXness which readers are finding it most informative. Along with UX Events & UX Jobs pages are on also on top searched pages at UXness. 






Top 5 most read articles 

Most read UX articles



2. Best Card Sorting tools (30K+ article reads)


4. Top Design Colleges & Schools in India  (11K+ article reads)



Top UX Topics explored

UX Keywords of 2021




Connect us for partnership

Connect us at team@uxness.in to become the partner with UXness. 


Interaction Design Foundation IDF  Free Membership Offer




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Thursday, 1 July 2021

Best books to learn about Usability Testing

Best Usability Testing Books


Usability Testing is very important area in complete User Centered Design process. Presenting best books to learn about Usability Testing in detail.

1. Practical Guide to Usability Testing

Author: Joseph S. Dumas

The book begins by defining usability and explaining methods of usability engineering. Readers are taken through all the steps for planning and conducting a usability test, analyzing data, and using the results to improve both products and processes. Included are forms that can be used or modified to conduct a usability test, and layouts of existing labs that will help readers to build their own.

2. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests

Author: Jared Spool, Jeffrey Rubin, Dana Chisnell

Whether it?s software, a cell phone, or a refrigerator, your customer wants?no, expects?your product to be easy to use. This fully revised handbook provides clear, step–by–step guidelines to help you test your product for usability.

3. Eyetracking Web Usability

Authors: Jakob Nielsen and Kara Pernice


Eyetracking Web Usability is based on one of the largest studies of eyetracking usability in existence. Best-selling author Jakob Nielsen and coauthor Kara Pernice used rigorous usability methodology and eyetracking technology to analyze 1.5 million instances where users look at Web sites to understand how the human eyes interact with design.


4. Prioritizing Web Usability

Authors: Hoa Loranger and Jakob Nielsen


After more than a decade of Web usability research, we literally have thousands of guidelines for making better websites. But what are the most important ones that all designers need to know? That's what Prioritizing Web Usability is about.

5. Usability Inspection Methods

Authors: Jakob Nielsen

The first comprehensive, book-length work in the field of usability evaluation. Designed to get you quickly up and running with a full complement of UI strategies, tools, and techniques. This extremely practical guide offers you a unique opportunity to learn them from the women and men who invented the techniques.

6. Usability Engineering

Author: Jakob Nielsen

 Detailing the methods of usability engineering, this book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability.

7. UX Design and Usability Mentor Book

Author: Emrah Yayici

 The book explains best practice user experience design and usability testing tools and techniques


8. Remote Research

Authors: Nate Bolt and Tony Tulathimutte

Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop.

Find more UX Books >>


Feel free to suggest more books on Usability Testing


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Monday, 1 October 2018

UXness + IDF - 'The Education Partner' | Get 3 Months Free Membership


IDF 3 month free offer


This is a great moment for all UXness readers and UX enthusiasts on getting recognition from the World's largest UX Design Community Interaction Design Foundation (IDF). UXness is an approved Educational Partner of the Interaction Design Foundation, the world’s largest UX Design learning community.


IDF logo


UXness has invited you to learn great UX design at the Interaction Design Foundation. Find out what makes our learning community so well loved by designers all over the world!

Since you’re invited by UXness, you get to enjoy 3 months off your first year of membership with the Interaction Design Foundation. Join our community and start learning great UX design today!

3 Months free IDF


Happy Learnings!!







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Friday, 27 April 2018

Getting Started with Modules and Modular Front-End Development

Everyone knows and loves Lego bricks. I was hooked on Legos when I was a kid, and I still love them today. You can assemble your toy from all kinds of Legos in all kinds of ways, one piece at a time. You can then start over and build a different toy from those same pieces. The possibilities are endless.

Modules on a website are a lot like Legos. Think of modules as Lego pieces which enable you to build your website. When you connect them together in the right way, they form web pages. To build websites like Legos, you have to think of websites as a collection of independent modules. This article will help you do just that with your front-end development and design.

Module Collages

When entering the design phase of a project, I tend to kick things off with assembling design inspiration collages and module collages. It’s a process much like Dan Mall’s, who calls these collages design deliverables for a post-comp era. Inspiration collages are collections of screenshots I present to the client, just to get a general idea of the visual direction we’re heading in. They are simply screenshots of websites both me and the client like.
Once we get the confirmation we’re on the same page in terms of the style, I can hop into my graphic editor (I prefer Sketch) and create module collages. These collages are collections of the most commonly used modules - buttons, forms, headings, paragraphs, lists, pictures, and so on. Module collages allow me to quickly create pieces of what the website will look and feel like.
Here is a part of a recent module collage of mine, an example of a button I designed in Sketch at the start of a project:

Perhaps you’re wondering when static comps and presenting pixel perfect designs to the client come into play. They don’t — I’m skipping those almost entirely in my process. Skipping that part of the process enables me to get into code very early in the project and code prototypes (I’ll get to those soon), or in other words, design in the browser. Here are some of the advantages of designing in the browser:
     The browser is the natural environment for a website, and sticking to ideas made in a graphic editor may backfire. It is only natural to test and make design decisions in browsers. You’ve heard it before, you’ll hear it again — it’s not about how it looks, it’s about how it works.
The browser is the natural environment for a website, and sticking to ideas made in a graphic editor may backfire.
     There will always be design inconsistencies between the static mocks and what you end up getting in the browser once they are translated into code. To avoid those inconsistencies, jump into the code editor and the browser to solve real design problems.
     Static comps might not get the right message across. The look and feel will be a lot different once you integrate the interactivity — like the hover states, transitions, and animations.
     Instead of spending hours upon hours designing several static mockups for several resolutions, I can save a lot of time by going into code early. Tweaking the CSS enables me to quickly demonstrate the changes and responsive aspect to the client on various devices — smartphones, tablets, etc.
So, save time and open up your code editor and the browser to start creating the UX as early as possible. In my experience, most clients will ask for a full mockup of a page or two before we can proceed with coding, and that is completely fine. It’s important for the client to have a good sense of the future design. I usually use InVision, which is a great tool to keep track of the early mockups, the changes, comments, and more. However, it’s very important for clients to understand that Sketch and InVision won’t get them very far.

Building the Modules for Front-end Development

Once the client is happy with the module collage and the mockups I have designed, I can start coding and define the real look and feel of those elements.
Modular design is intertwined with modular development in an iterative process. I code up a module, then try it out in the browser to see how it works, then iterate if needed. Again, this process is much like building the Legos — you basically design and develop at the same time and try out different variations until you feel good about it.
I often start the development of the modules with building something simple, like a button. Imagine you’re building one yourself and you need to code up an orange button, generally used for a contact form. Here’s what you might come up with:
.submit-button 
{
           
background: orange;
           
color: #fff;
           
padding: 10px 20px;
           
font-size: 16px;
}
<a href=“#” class=“submit-button”>A link</a>
Simple enough, right? You’d apply the .submit-button class to your HTML and that’d solve your current problem. Now, what would happen when you need to create a new button, just like that one, but with a blue background color? You’d probably copy that exact class, then change the class name and the background color. Quick and dirty. Now, imagine you then need to use the same button, but with an orange background. You can see where this is going — you may end up with a lot of CSS being repeated. On a super small project, this may not become a real issue, but on larger ones it probably will. Before you know it, your CSS gets bloated and difficult to maintain.
If you’ve ever developed a medium to large-scale project, you’ve no doubt experienced your fair share of headaches. Those may have been caused by any of the following reasons:
     Code that is messy, inconsistent, hard to scan and understand.
     Bloated code and XXL CSS files with a lot of duplication.
     Code that is difficult to maintain.
     The lack of separation of structure and skin.
Don’t worry, you’re not alone. I’d bet all front-end developers have experienced those painful issues from time to time, and probably many more. I can safely say I’ve had plenty of projects in the past where I’ve encountered all those typical problems.
One way to avoid or minimize those problems is to build in a modular way.
How to code up that button in a modular way? A modular approach would be to write code which you can reuse. Remember those Legos, which can be used and reused all over again.
.button 
{
           
padding: 10px 20px;
           
font-size: 16px;
}

.button-orange {
           
background: orange;
           
color: #fff;
}
<a href=“#” class=“button button-orange”>A link</a>
What we’ve done is a clever separation of styles. The .button class contains the styles every button in your project uses, so you don’t have to repeat it. The .button-orange class uses only the styles relevant for the orange button. You would do the same for all other buttons and define their background and text colors.
Your button module could end up consisting up several independent buttons, ready to be used whenever you need them.

What About More Complex Stuff?

You follow the same principles for every other component you might need. The aim is to create modules which are standalone elements, independent of other modules. When combined, these modules will form templates, where you simply reuse the modules as needed and work towards completing your design.
For further reading on modular front-end development, I’d strongly recommend SMACSS, which is the architecture I tend to use on all of my projects, big or small.
Remember, the modular process is all about building, testing, and iterating. A module first gets produced in your editor, then tested in a browser, then iterated if needed. Repeat that cycle whenever necessary.

Involving the Client

Don’t forget the client’s needs — they want to be kept in the loop and get the confirmation that they’re getting their money’s worth. The beauty of this development process is that the clients can be active members of your team. You can safely show them the modules and they can overlook the development process and pitch in at all times to make the product better. They don’t have to wait for a static comp to be finished or a milestone to be reached before seeing real progress. If you take some time to explain the way modules work to your clients, they will have a better understanding and appreciation of the design process and the time spent building them.

The way I would usually go about presenting modules to a client is much like Bootstrap does it — setting up an isolated module along with its code is a great way to involve all the designers, developers, and clients into the process.
Use the modules you have built as building blocks for pages. For your index page, you might put the navigation module on top, a hero module next, some of the content modules next, then your footer at the bottom. Before you know it, you already have a page for an HTML prototype. But what is a prototype, exactly? I’ve always loved Leah Buley’s definition of a prototype from her great book The User Experience Team of One:
Functioning or semi-functioning examples of how the design should behave and operate once implemented.
By building a prototype, that is exactly what you will get in the early phase of the project — a semi-functioning website. Where static mockups and InVision fall short, HTML prototypes excel. The prototype serves as a perfect responsive deliverable for your clients. And once the client is OK with the look and feel of your prototype, all you need to do is polish it until it works the way it needs to. Build, test, iterate.

Reuse the Building Blocks

Modules and prototypes will enable you to reuse the code for the current project, but for future projects too. Tweaking a module from your last project can save you a lot of time — the modules you need in each project are often similar. I have a big library of modules which I often reuse: tabs, navigation menus, buttons, breadcrumbs, forms, tables, pagination, lists, etc. While the code of those modules is not exactly the same in all projects, good chunks of it can be reused, saving me a lot of development time. My advice for you is to create reusable modules for yourself too. Check out BASSCSS, Pure and Refills to get inspired.
Don’t get discouraged if switching to modular design and development takes time. Naturally, if modular principles are new to you, they will require a tweak of your design and development process, but the change may prove to be worthwhile.
The modular methods and techniques I covered in this article are just scratching the surface. Nevertheless, I sincerely hope this article has been useful and that it has intrigued you to dive into modular design and development.
References

This article was originally published on Toptal
About Author
Bojan Janjanin
Email: jordan.lyons@toptal.com

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Friday, 23 December 2016

Mockplus Pro Subscription Festival Deal - 64% off

Mockplus. Prototyping tool, Mockplus deal

"Mockplus is an all-in-one prototyping design tool designed to make prototypes faster, smarter and easier with drag-and-drop interaction. You can choose from more than 3000 icons and nearly 200 ready-made components and use HTML export to test your prototypes on the real device instantly.

Deal: 64% off annual Mockplus subscriptions

Offer valid until: January 15, 2017"

Offer Link:  https://goo.gl/MY6qhN


Mockplus, mockplus Christmas offer, Mockplus deals





Special deal offer for UXness readers, follow deal link and  read more about Offer.
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Friday, 20 May 2016

UX Gupshup meetup: Gamification in Enterprise Software

UXness & UX Gupshup have organized a design meetup on 'Gamification in Enterprise Software' at Pune on 7th May 2016. UX Gupshup is amazing way of sharing design and user experience knowledge initiated by Umber Learning Facility.
Presenting the presentation and reference material of event.

About topic

Gamification is the use of game thinking and mechanics in non-game context to engage users in solving problems. In this session we are going to discuss about basics of gamification, game mechanics, enterprise software & why there is need to gamify enterprise software.

Speakers
Shiva Subhedar and Abhishek Jain

Presentation




Special thanks to UX Gupshup & ULF.
Do join UX Gupshup in upcoming meetup events.

Regards,
UXness & UX Gupshup
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Sunday, 14 February 2016

Gamification – Basic understanding

What is Gamification

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.

Why people play games?


Game elements

What all games are having….

Game mechanics

Important game mechanics which we can apply in non- game systems

- Point system


- Levels


- Leader boards


- Badges

- Challenges & Quests


- Social Engagement loops

Benefits of Gamification

  1. Motivations and long term user engagement and loyalty.
  2. Making things more pleasurable in interaction, process  and in system.
  3. Helps in creating brand connection with user in a meaningful and interesting way.
  4. It can be used with different roles like User, customers, employee and different scenarios like user engagement, personal motivation.         
  5. Helps in converting complex system in to simple and interesting system.

Where we can apply Gamification Techniques

  1. Apply gamification techniques in New System to make it  more easier to learn.
  2. To improve any process like, appraisal, Filling Time Sheet.
  3. To motivate user to perform any task.
  4. In improving working efficiency and process improvement.



About Author

Abhishek Jain (User Experience Designer)


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