A Closer Look at Eye Tracking - Infographic

Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. Wiki

Below is an infographic prepared by iMotions, which describes detailed information about Eye tracking in very interesting and summarized manner.

How to Embed Fonts in Axure prototypes

While working in different kind of operating systems (like iOS, android) or client’s designers have some constraints of using any specific ‘Font-family’. iOS have its own default font family, sometimes client companies have their own style guide for using default fonts. If you are designing prototype in Axure then knowledge of fonts is recommended for you and how to embed any specific font family in your prototype is required for seamless experience. In this article you can have step by step guide in ‘Embedding custom font family in Axure prototype’.

Step 1. Select font which you want to embed in Axure prototype. Let’s say we want to embed ‘Open Sans’ font family.

Step 2. Get the ‘Source URL’ of font from ‘Google free fonts’ of similar other sources.
Google fonts: https://fonts.google.com/ 
Search – Font name and Select. Once you select you will be able to get link of font (see below image).

Step 3. Now open Axure prototype and go to Publish> Generate html.

Step 4. Select ‘Web fonts’ tab and add font by clicking on ‘+’ icon below.

Step 5. Enter the Font name (keep font name exact same with source URL). Enter URL of web font, keep ‘Link to .css file’ as selected.
 Till yet we have done linking of our custom font in our prototype. Now we have to map fonts which we are using in prototype to this (open sans) font. 

Step 6. Go to ‘Font Mappings’ and click on ‘+’ to add new mapping. Select any font which you want to change in your custom font in ‘Font’ field and enter exact name of custom font family in ‘font-family’. Let’s say we want to replace all the text having ‘Arial’ font in to our font (open sans).

Step 7. And finally generate prototype and run. You will be able to view your custom font in prototype.

Let me know your views on this article and also share more topics for 'Axure' prototype.

About Author
Abhishek Jain
twitter - @uxdabhi

UXClub - My three critical values of collaborative design

Plenty of companies preach it’s value and plenty more companies pretend that they practice it.

The Collaborative Design technique is a crucial part to the success of any product team and it’s vital that you get it right. When I say “Collaborative design”, I am strictly referring to the symbiotic relationship between the Product Manager and the UX Designer.

In this post I’d like to share with you the three critical values that I have found to be truly useful in forming a solid collaborative relationship.

1. Not wasting everyone’s time

The first and arguably the most significant is not wasting everyone’s time. This could mean your time, your team’s time or your company’s time.

Your time is precious and it’s expensive.

A recent experience of my own highlighted this point enormously. For discretion sake I won’t name the company in question, I’ll refer to them simply as Company X.

Company X had recently developed a new and improved platform and wanted to migrate all of it’s users onto this new platform as hastily as possible.

Depending on the customer that migration might take longer as they may of been using more sophisticated features that we had not ported across to the new platform. Nevertheless, the overarching theme from Senior Management was to get these customers migrated as quickly as possible so we could start making more money out of them. (yey!)

One feature in particular (Feature Y) was holding up a few hundred customers. We had major problems with this feature in the past. It was slow, not very user friendly and we regularly had support tickets being raised because of this.

The logical thing to do here would be to analyse that user research and test something we think would be better - learning from our mistakes and working collaboratively as a team to get better results.


Not in this case. We were all told to to simply copy what we had and get this through the door as quickly as possible.

Once the feature had been released onto the new platform we saw a 15% drop in customer usage and a vast increase in support tickets raised.


At no point in that project did we work collaboratively or listen to one another. There was no testing, no dialogue, no benchmarking, no data analysis, nothing.

The feature is now being re-developed (again). A massive waste in time and resource.

2. Product validation

Product validation can mean a multitude of different things. It can mean validation to the company, an individual or a certain part of the team.

Working together collaboratively shares the vision of the product with multiple stakeholders and get’s everyone singing from the same hymn sheet.

If a product fails or doesn’t perform as well as hoped then it’s easy to start pointing fingers at people and holding them accountable.

Sharing what you’re trying to achieve with each other is a great way to get people invested into the collaborative process and validate your product decisions.

3. A happier team built on trust not predication

Working collaboratively may be hard if you haven’t got the right personalities on your team in the first place.

To get the most out of this technique requires trust on both sides.

“Do I trust the designer to design something that meets the requirements?”

“Do I trust the Product Manager that we are building the right thing?”

Both UX Designers and Product Managers share scarily similar goals in a company. They both work extremely close with the product and they both have a massive say on what it is going to look like.

That is why it is pivotal to establish a relationship between theses two roles.

A good tip to help establish who does what is a checklist. It’s something I’ve recently trialled in my team and it has gone done very well. The checklist doesn’t have to be anything fancy - just a simple list of tasks that need to be completed before and during any project and who is responsible which. Once that task is completed it is signed off - together.

Sounds dead simple but it helps set the ground rules before any work begins. Everyone knows where their responsibilities lie and it will help solve friction further down the line.

A modern PM/UX Designer

You’ll come across plenty of characters in the workplace. Some of which would much rather do everything on their own if given the opportunity.

These are the types of Product Managers/Designers I like to call, traditional workers. There mentality stretches as far as “What do we need to do?” and not “Are we building the right thing for our users”.

To breach this space into a modern Product Manager or UX Designer you will need the help of the other. It’s a synergy that is perfectly crafted to help the business succeed and is one that you must get right.

Good luck!

About Author
Ed Vinicombe
Ed is the founder of UXClub.com, an on demand video learning platform for UX Designers.

The Art of Meaningful UX Design

Marketers, Consumer Product developers & Sales Communities would agree that getting your customers’ captive attention and being able to influence their behavior, or decision making is probably the hardest thing to achieve in today’s world. Experts in Content Marketing or Sales Communication have highlighted the importance of ‘engaging your customers effectively’ to move them along a ‘conversion funnel’.

But how does this ‘engagement’ actually happen? What contributes to a perceptible and desired change in customer behavior? What does it take to get customers talking about your product with delight? We all know that changing behavior is not trivial. Changing consumer behavior requires getting them to take actions they don’t usually take, or are not expected to make unless they modify the basis of how they act. When a customer tries a new product or service that really doesn’t amount to ‘changed behavior’ only because a consumer may routinely try different products. That small aberration in ‘behavior’ could easily be reversed, or could evolve into a new behavior where the customer is not loyal to any brand.

Consumers Hate Change

“People hate change. They love consistency,” notes Chris Nodder in his book Evil by Design. “The posh name for this is ‘status quo bias’: the tendency to like things to stay relatively the same, and to perceive any change from the current situation as a loss. ‘Loss aversion’ leads people to overestimate potential losses from a change and underestimate the potential gains. They also tend to overvalue their current situation (the endowment effect).”
This is where Strategic Customer Experience can play a big role. Strategic Customer Experience combines knowledge from various disciplines such as Consumer Psychology, Cognitive Science, Data Analytics, Ergonomics etc to come up with the most optimized way to influence the customer choices for a given situation. Also in the recent years there have been a few postulations about ‘Experiential Models’ that result into sustained engagement and habit formation. But the most important means to achieve a real behavior change remains ‘positive emotion’ or ‘delight’ that can turn a customer into a promoter of a product by recommending it or talking about it to others.
Customer Delight creates a ‘talking point’. The power of word of mouth (and ‘word of mouse’!) is getting stronger. However, people only talk about brilliant stuff and weak stuff – they don’t tend to talk about ‘ok stuff’! The challenge therefore is to do things that gets people talking (positively!) and that’s what ‘customer delight’ is all about!

How Consumer Delight Takes Place

There are few distinct patterns in how this ‘delight’ takes place in customers’ minds. But they primarily arise out of a situation, a particular point in their overall customer journey (e.g. purchase, upgrade or evaluation etc.) when they are in an emotionally vulnerable position.
For example, imagine this scenario. A customer needs to cancel a flight booking, but it will incur a steep penalty since there is no cancellation window left. This induces anxiety. However, there is an unexpected resolution. The airline company informs the customer that the refund amount has been transferred to a wallet, and can be used for a booking in the future. As a result, the customer is relieved and raves about their experience on social media.

Nir Eyal, author of the book Hooked: How to Build Habit-Forming Products, hypothesizes that a product should be designed to facilitate a user’s need, but ultimately alleviate a symptom of a problem they have. Doing so will cause a product to be habit-forming. Habits can be good for users, and in turn good for business, because they:
·         Create higher customer lifetime value
·         Offer greater pricing flexibility
·         Supercharge growth
·         Increase loyalty
BJ Fogg, director, research and design at Stanford University where he founded the Persuasive Technology Lab, has a model showing the three elements required for any effective behavior change: Motivation, Triggers and Ability.

An integrated customer experience process within a successful customer focused organization should do all three well. Firstly, it should know when the customers are at an emotional high or low point (both could be substantial) and what behaviors do they exhibit that betray a problem or a root cause. Secondly, a sound design process takes in all the data and lays out an experience designed to provide effective triggers - ‘Call to Actions’ that communicate an outcome that would be ‘acceptable’ and ‘beneficial’ to them. Sometimes this process could be staggered. The real benefit due to the action that was taken may realize a bit late but none the less it acts as a reward and the expectation of the reward sustains the ‘engagement’. A reward that might get customers interested to invest more.

How Design Can ‘Hook’ Consumers

Eyal’s diagram for an approach called ‘Hook’, is an experience that connects the customer’s problem to a solution that intends to change a specific behavior.
But there are important differences in their approach. Fogg’s behavioral model applies equally well to actions you want to motivate, but also actions you want to avoid encouraging. Eyal focuses on just one of these four quadrants—those actions that you want to turn into habits, and habits to addiction. Ubiquitous access to the web, mobile devices encroaching our personal spaces and transferring greater amounts of personal data at faster speeds than ever before, has created a more addictive world.
Addictions are always dangerous, and they harm the user. However, habits are different. We have good habits and we have bad habits. I believe that we’re on the precipice of an age where designers can help their users create healthy habits through the technologies they use. - Nir Eyal
This is where the ‘Delight’ that results into a ‘Positive Emotion’ becomes important. Positive emotion can either reinforce or deter users from a specific behavior that results in a mutually beneficial consequence. Most ‘Customer Experience’ design efforts focus on providing an intuitive ability to perform a task well to the target customers. However, this approach takes a narrow view of the client’s real world that comprises of many adjacent emotions, attitudes, behaviors, values and belief systems.
Providing delight in a Customer Journey requires understanding multiple dimensions of the context and scenario in designing an experience that generates positive emotions at different points. Jared Spool in his article Pleasure, Flow, and Meaning - 3 Approaches to Designing for Delight, covers this in some details. Overall two principal methods differ based on how an organization plans to create a ‘space’ in the minds of its customers who are constantly enticed by the competitors with similar or better propositions:

Intentional Delight through Micro-interaction Design

Removing an obvious or known pain in the customers’ journey or making a complex task seemingly easier, are some ways to provide ‘intentional Delight’. Some companies who do it well also keep in mind that the ‘prize’ has to be ‘big’ for the intended return or outcome to be significant. Let’s look at an example. MailChimp, is an ideal balance of usefulness and delight. It fulfills a fairly technical niche, Managing Mass Mailer Campaigns, one so practical it could theoretically survive with a barebones interface. What makes MailChimp thrive is its smooth functionality wrapped in cheeky humor and visually friendly design. MailChimp transforms a dry task into an inviting experience.

Combining fun cartoons with tongue-in-cheek messages like “This is your moment of glory,” MailChimp softens the nervousness of sending your first email campaign. The actions and reactions of the interface feel less like an email marketing app and more like an empathetic instructor that understands you.
The humor and mascot are all part of the surface layer of delight. But when we dive deeper, we see that the conversational feedback and effortless task flow helps MailChimp connect with users on a more intangible level. The product instructs, entertains, and facilitates. As a result, even the most novice email marketer feels like a pro—and that’s a truly unforgettable experience.
Bottom line: never underestimate the “little things”. Micro-interactions are just not clever ways to keep the customer in good humor. They are ‘contained product moments’. Micro-interactions model can be categorized into triggers, rules, feedback, loops & modes. Triggers could be manual or system generated. Nest shows you the temperature when you approach the device; Instapaper app offers you a rotation lock if you accidentally rotate your device.
The good example of Rules is setting smart defaults with something you already know about the user. Waze suggests driving routes based on user behavior. Feedback is what helps users learn the Rules. The Temple Run game suggests ways to avoid falling and getting eaten up by the chasing beast.
Loops & modes provide a dimension (time, space etc.) of things over time. Spotify fades text for songs that have been added a long time ago.

Deeper Delight Through Meaning Making

The phrase ‘meaningful experience’ has been widely used within the digital industry, however it is often only mentioned in relation to usability and artificial delight. Nathan Shedroff, one of the pioneers of experience design, describes it as “one that reaches beyond the person’s functional, emotional and identity needs. It answers the key question of ‘Does this fit into my world?’ or conversely ‘Can this be my world?’ And if businesses focus on the meaning, and work from the centre out, the questions about price, performance, triggers and design decisions would sort out themselves”. The deeper you anchor your brand into the user’s life, the more sustainable relationship you will have and this is where the future of marketing or commercial success lies.
Products and services that build deeper connections with customers are the result of a design process infused with emotion.
The problem is that linear, or more specifically process oriented cultures like ours, the product development is viewed from a ‘prioritization’ model, where we start at the bottom and work our way up. Emotion is prioritized last, even though we may know it matters most.
Emotion is added as a superficial layer, or worse, the emotional element gets pushed to a later release to provide a branding make over. This approach makes delivering deeper level engagement hard because it separates the ‘emotional needs’ from the functional benefits of the product and therefore fails to create any ‘meaning’.
If you want to delight your customers, the real challenge is to be empathetic—put yourself in their shoes—and pay tremendous attention to the details at every step of the consumer’s journey. From the introductory communications, to the website, in the discovery/trial experience and on through the packaging, the purchase flow, and the post-sale interaction, messaging tone and voice, your view must be holistic. The insight, coming out of a deep empathy, leads you to discover the purpose, the ‘Why’ rather than ‘What’ in a product development ideation.
In his book, The Invisible Computer, Donald A. Norman notes: “I don’t want to use a computer. I don’t want to do word processing. I want to write a letter, or find out what the weather will be, or pay a bill, or play a game. I don’t want to use a computer, I want to accomplish something. I want to do something meaningful to me.”
To understand this better, we could look at some existing examples around us. And comparing two products from a similar domain makes it even more pronounced. A simple home page comparison of two car ride providers looks distinctly different. It leaves no doubt in our mind why touching emotions and creating ‘meaning’ makes such a big difference.
In the first example below, the content just functionally states about chauffeur driven transport, the service or offering.
The latter however almost self explains how it connects with its customers instantly. The content focuses on communicating the real reason why customers look for a ride. It successfully conveys that an Uber ride relieves them of driving anxiety and lets them focus on what they plan to accomplish in the day. It puts the pain of driving before an important business meeting right at the center of the experience strategy.

So then how exactly do we frame this in our design process that evokes positive emotion or delight? The first step towards this is to really know who your customers or users are, and what really matters to them, what pain they are facing and most importantly what is the purpose in their lives that a product can fit in. This exercise alone produces deep insights and provide us a way to reframe the product offering or a proposed solution differently and allow us to identify the ‘emotional needs’ a customer needs to fulfill and how the ‘solution’ would fit in it the best way possible. What helps us drive towards an iterative definition of the ‘problem’ comes from these insights and a deep and full understanding of what people ‘say’, ‘do’ and ‘feel’. Asking questions and observation of behavior go hand in hand.
After customer immersion or context studies are completed for an identified customer segment for a specific value proposition. The data is used to model the customer’s context and clearly articulate the problem that needs a ‘solution’. This ideally should happen during the early exploration-conceptualization phase of the development process. A design tool called an ‘Empathy Map’ [image above] is used here that help designers and product owners identify unarticulated emotional nuances around a problem area. This discovery is then expressed in a clear problem statement that forms the basis of solution ideation process.
In the design process, the element of emotion needs to be addressed in a careful and systematic way. The steps below could be one way of successfully capturing emotion and working with it to a proposition of ‘delight’:
1.   Identify ‘Own’able moments: Detail analysis of the customer journey reveals several points when the customer is at an emotionally vulnerable point. He could be frustrated or anxious, elated or feeling in control. These moments need to be understood deeply. The overall design of the proposed experience should address these and create a ‘meaningful’ language around them.
2.   Convey the response to the emotions in appropriate place and time: An experience that responds to the customers emotionally can do it in three ways:
·         Visceral: Appearance, Visual language, Tone or Voice
·         Behavioral: How it works, behaves, or responds
·         Reflective: How it is interpreted or understood
3.   Deliver Meaning as an Outcome: ‘Meaning’ in this context is a purpose fulfilled or an aspiration actualized. It is not a literal interaction metaphor. So it is better that we design for it and not with it. Meaning is more powerful than emotions and it transcends value.

The process of ‘Meaning Making’ through creating delight driven design intervention is tedious, iterative and should be based on continuous experimentation. But even if you are not in a position to do long gestation before the all important ‘product launch’, think of staggering it as several ‘learning launches’ or early Alpha with a limited group of potential users. And work with the learning to move forward. Most organizations lose patience right at this spot for various reasons. But the key point is to sustain thru the learning cycles and improve. To really arrive in a ‘place’ where the outcome of the design process elevates the product positioning in a way that makes it click with the users emotionally and at the same time opens doors to significantly higher engagement or behavior change, requires thorough awareness, commitment and passion.

This article originally appeared on Toptal.

7 amazing Photoshop plugins for web designers

Web and visual designers use Adobe Photoshop extensively to create visual designs, images, assets etc. There are some Plugins available which not only make their life easy but also improve their efficiency by giving more flexible solutions. 7 must have plugins are listed below for web designers.


Free cloud based Photoshop plugin that converts your layers to CSS3.

2. Webbsy

HTML & CSS OUTPUT - Takes a Photoshop image and creates a web page coded using best practices that works in all major browsers.

3. CSS Hat

Colors, gradients, sizes, borders etc. All instantly in CSS, coverts Photoshop layer into CSS.

4. Export Kit

This converts PSD to html, CSS, WordPress etc.

5. QR Code Generator

Generates QR codes as images

6. Cut & Slice me

Export assets to different devices and export as group of png.

7. Elemente

Helpful in creating wordpress themes, convert PSD to wordpress.

Top 20 UX Design Blogs and Resource Websites of 2016

The world of user experience and user interface has never stopped evolving and taken front stage where everyone seems to know about the buzzwords. It’s of utmost importance to stay up-to-date on the latest ideas and conversations happening in the industry, but the abundance of resources somehow makes it hard to find the truly helpful materials. That’s where blogs come in handy.

The following list collects some of the best blogs of 2016 on user experience and user interface design, providing a quick and easy way to remain current. Some of the picks are specially authored by only one blogger, while others pool the knowledge of industry experts and leaders. With no further ado and in no particular order, let’s get inspired in below.     

1. UI / Interfaces

These blogs display a plethora of tips, tricks as well as advice on how to create effective & user-attractive user interfaces. No matter building UIs for mobile apps, products or sites, the information included within those websites cannot miss out. 

a.   Dribbble (https://dribbble.com), a community of fellow designers to post and answer questions each day. It caters about design and showcases creativity almost from UI perspective.
b.   Behance (https://www.behance.net/), a great source of inspiration where traditional graphic design and high-quality design projects can be founded there. It’s not primarily iconography nor web/mobile UI.
c.   Site Inspire (https://www.siteinspire.com/), a website to provide web-based UI, with live snapshots and location of each website. There feature 2,500 websites searchable by subject, type, and style as well.
d.   Smashing Magazine (https://www.smashingmagazine.com/), a leading blog site providing resources and information related to the web design and development. It’s a go-to place when you need inspiration based on latest trends in development.
e.   Usability Post (http://usabilitypost.com/), a site that contains lots of web design and usability issues, along with great resources for trend predictions and project management.

2. UX/UI Strategy

Theses blogs feature a number of practical guidelines and techniques to be implemented on achieving design objectives or goals. The information varies from design ideas to project management methodology.

a.   Usability Geek (http://usabilitygeek.com/), a site focusing on the intersection between business and design, and you can discover plentiful articles regarding improving designing and conversions for business purpose.
b.   Medium (https://medium.com/), an excellent place to read, write and interact with the stories of fellow designers. It’s a vibrant online publishing platform, with thousands of new stories updated daily.
c.   Nielsen Norman Group (https://www.nngroup.com/) (NNG), the trusted authority in all things about UX, providing articles and reports related to user experience research. 
d.   Webcredible (http://www.webcredible.com/blog/), a London-based UX agency that collaborates with many brands worldwide to deliver award-winning work. The blogs contain UX articles and resources.

3. UX Design

These resource websites discuss the topic of UX design for both services and products, ranging from industry trends in UX field to reviews on tools and software for new practitioner and seasoned veteran.

a.   Awwwards (http://www.awwwards.com/), a site that awards the best of the best in mobile and web design. It’s where to find industry standards and stay relevant ahead of the curve.
b.   Mockplus (http://goo.gl/OHRk8L), the best selection of user experience/interface design and trend predictions blogs. All articles are hand-picked and well-written on how to output effective design works.
c.   Designmodo (http://designmodo.com/), another comprehensive website featuring both standard and obscure design topics, plus development, WordPress, tips & tutorials and much more.
d.   UX Myths (http://uxmyths.com/), a popular source of information for some common but untrue myths regarding UX design, by citing links, studies and facts to prove why those myths are false.
e.   UX Booth (http://www.uxbooth.com/), a leading publication for thorough UX topics, allowing readers to search content by sub-categories, such as Content Strategy and Information Architecture.
f.    UX Matters (http://www.uxmatters.com/), blogs here provide inspiration and insights into both professional who are working in all aspects of UX and newbies who are just stepping into the field.
g.   UX Movement (http://uxmovement.com/), a user experience blog which showcases how UI affects user behaviors. The concepts there are presented through visual examples.
h.   User Ability Stack Exchange (http://ux.stackexchange.com/), a question-and-answer website that is exclusively for UX design. Frank opinions from real-life experts can be discovered here.

4. UX Tools & Software

These sites feature topics regarding the newest software, UX tools, code snippets and many other items that are indispensable to one’s design arsenal. Also, those included resources are fundamental to stay updated on the greatest and latest design tools.

a.   Creative Bloq (http://www.creativebloq.com/), a widely-acknowledged website for UX information and article regarding the most current design tools. It’s possible to find several online magazines of general interest and worth scrolling.  
b.   Mockplus (http://goo.gl/OHRk8L), features useful software resources and information which include extensive tips on how to using their prototyping and wireframing platform Mockplus.
c.   Little Big Details (http://littlebigdetails.com/), a curated collection of design inspiration tips, updated on daily basis.
d.   Boxes and Arrows (http://boxesandarrows.com/), a provider of design principles, methods, processes as well as interfaces. The peer-written journal features an incredible range of posts related to software & hardware.
e.   UXPin (https://www.uxpin.com/studio/blog/), one of the web’s most popular blogs focusing on user experience from website perspective. There is plenty of resources for both hardware developers and designers.

5. UX Trends

These blogs are all about general movement, opinions and processes shared within the design community widely.

a.   Joshua Garity (http://www.joshuagarity.com/ ), a blog developed by a digital marketing consultant - Joshua Garity, offering design psychologies and strategies to boost conversion and revenue,
b.   52 Weeks of UX (http://52weeksofux.com/), a site containing timeless discussions around UX and UI, dozens of interesting tidbits can be found via digging through the archives on human behavior and design.
c.   Nilsen Norman Group (https://www.nngroup.com/), the comprehensive collection of groundbreaking research, UI evaluations and reporting done by Nielsen Norman Group.
d.   Usability Geek (http://usabilitygeek.com/), a go-to place for solid information from web’s foremost usability experts, with conversion related topics included meanwhile.

6. Book Reviews

Those websites give expert reviews on the most recent design publications, with an incredible range of design related resources yet to be found, including free UI/UX ebooks (http://goo.gl/kqngSD), digital guides as well as case studies.

a.   Luke W (http://www.lukew.com/), publications and reviews about product design, with bountiful materials for mobile and web design strategy by Luke Wroblewski.
b.   UX Mastery (http://uxmastery.com/resources/books/), a library of free UI/UX ebooks containing tools, degrees and conferences to a wide range of other online books.
c.   UX Mag (http://uxmag.com/), a one-stop resource for UX books and usability topics, providing a steady stream of design related materials.
d.   The IxD Library (http://theixdlibrary.com/), focusing on the best books, presentations as well as articles that are related to interaction designer. No general experience or usability information discussed here.

Wrap Up

These are just a few websites that I visit for my daily does of design inspiration. They could help us stay current on what’s happening in the design world, and stay relevant in the ever-changing industry. Hope you enjoyed this post and please comment below if I miss out your favorite one.

About Author
Berry Sarah
Enthusiast for developing prototyping tools, hoping to make friends with all like-minded guys around the world.
Email: bleachmizu@gmail.com