Showing posts with label Science behind UX. Show all posts
Showing posts with label Science behind UX. Show all posts

Tuesday, 6 September 2022

The Science Behind Better Experience Design

What if I were to tell you that we can rig how consumers remember brand experiences; inducing positive memories and completely overriding negative ones?

Peak-End Rule
The peak-end rule is a psychological heuristic, or mental shortcut, that impacts how people remember past events.

For brands, it’s paramount  to consider all of the cognitive biases that affect the customer decision process.

In understanding this, we can maximise our ability to establish deeper, richer connections with our consumers with less effort.

Peak end rule


The science

The peak-end rule suggests that our brains simply cannot remember every detail of every day, we are limited in what information we can store.

Our brain shortcuts this process by condensing our experiences into a series of snapshots, consisting of the intense positive or negative moments (the “peaks”) and the final moments of an experience (the “end”).

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Conceived by professors Kahneman & Tversky in 1999, several studies, conducted over an array of diverse circumstances, support the theory’s validity.


inside airplane sitting


PEAK-END AT WORK


Creating peaks:
Television commercials that create positive feelings are rated more highly by viewers if there are peaks of intensity and end on a positive note, rather than a commercial that was consistently pleasant all the way through.

Holidays that ended on a bad flight home are remembered less favourably, despite everything on the holiday going well.


The perils of an unhappy ending:
A 2008 study demonstrated that college students who received a desirable gift, followed by a less desirable gift, were less happy than college students who only received the one desirable gift, despite receiving an extra gift.

Likewise, children were more pleased after receiving a chocolate treat alone, rather than a chocolate treat followed by a mildly enjoyable piece of gum.


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Negative experiences are redeemable:
It’s no wonder women subject themselves to the pain of childbirth all over again, willingly, when their harrowing experiences end on such a rewarding high of a child.

A study proved that even a colonoscopy that had an extra 20 seconds, which were merely uncomfortable, not painful, added on to the end was rated better than those who did not receive the extra 20 seconds, despite being in discomfort for longer.

As a less gross example, patrons who received an otherwise negative dining experience, but were given a free dessert at the end, rated their experience considerably more favourably than those who did not.


“Manufacture the emotional peak purposefully, to create it by design.”
Adam Toporek, CX thought leader and author

ENTERPRISE SOFTWARE 

Onboarding in software is a key opportunity to consider Peak-end. Modern apps like Slack focus on frictionless journeys which leave users feeling good about the experience.

Enterprise softwares



In summary
Cognitive biases arbitrate entire segments of our memories so all that is left is how we felt during the peak and the end of the experience.

So how can we use this to our advantage?

Don’t be passive in allowing a consumer to meander through interactions with your platforms, be active; curate intentional designs devised to be affecting.

Brands need to design experiences for their consumers that will create an indelible impact. They will always remember the peaks and the end, so be exciting, surprising, and go out with a bang.


About the author

Anna Ryan is a strategist at Athlon working within research and insights. Her work helps create brand and product experiences that transform global brands and scale-ups.

For more information on Athlon contact 
Ranzie Anthony 


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Tuesday, 29 October 2019

How Whatsapp uses the Fogg Model to fight against fake news



Whatsapp logo


Few months back there was an update in Whatsapp which has some key new & surprising features like ‘Limiting the number of people selection while forwarding’ and ‘showing tag of “Fw” in forwarded messages’ etc. These were basically focused on reducing the spread of rumors and fake news. Some of us might have also felt an irritating experience due to these in festival season while sending wish messages to our friends and relatives, but there is no doubt that these updates have helped in meeting the core goals in fighting against the Fake news spread. 

Being UX Designer & Researcher, one question should always come to your mind that how this solution is helpful? On which basis this has been thought and implemented. Well, let’s try to decode this. Sending a message to some friends/relative/groups in one go is also a behavior and If that message contains any news or facts which are Fake and can help in spreading rumors then this behavior needs to be controlled.  



When it comes to behaviors and changing habits, a great Behavior Scientist & Author B.J. Fogg has the answer. Fogg was the first scientist to articulate the concept of "captology", or the study of how computers can be used to persuade people to change their attitudes or behaviors. Fogg has presented the Fogg Behavior Grid, which describes the 15 ways to change the behavior. 

Fogg Behavior Grid

Fogg Behavior Grid



To reduce the bahvior of spreading Fake News and Rumors using Whatsapp can be achived using ‘Gray Path Behaviors’. Lets look in to this. 





Gray Path Behavior

If you want someone to reduce a behavior for the long term, you are seeking a Gray Path Behavior.

Examples include:
  • Health: Eat less often at restaurants.
  • Environment: Use less water when showering from now on.
  • Commerce: Stock up on fewer products to reduce waste.

In a typical case, the behavior being reduced is not desirable, but stopping the behavior completely may not be practical or possible. That’s when Gray Path is the appropriate target behavior. To achieve a Gray Path Behavior, all successful interventions work by altering at least one element from the Fogg Behavior Model:

  • Remove the trigger that leads to the undesirable behavior
  • Reduce ability to perform the behavior (make it harder to do)
  • Replace motivation for doing the behavior with de-motivators:  pain, fear, or social rejection

Fogg Behavior Grid Gray Path Model




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Gray Path Behavior Model in Whatsapp

Whatsapp has tried to make forwarding of messages to multiple recipients harder by giving a limit of recipients to 5. This is the ‘Reducing the Ability’ which leads to reducing the probability of behavior to be successful. Also, tag of ‘Fw’ in the message reduces the credibility of facts and news. It may also impact negatively in making personality of Sender in Recipient’s eyes, resulting decreasing in motivation as well. 

Fogg Behavior Model is a great tool in making & breaking behaviors & habits. Having said that it should be tactfully & carefully used. 


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